1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

L2WORLD Private Lineage 2 Servers

L2World

[Nik] - 35 hours ago : weapon.isBowOrCrossbow() method removed and replaced with
getItemType().isRanged().
[Nik] - 35 hours ago : Critical damage calculations reorganized. Also Mcrit changed from x2/x3
during pvp/pve to always x2. Correct me if im wrong.
[Nik] - 2 days ago : Accurate calculation of positional critical damage.
[Nik] - 2 days ago : Dropping ALT_GAME_SHIELD_BLOCKS.
[St3eT] - 2 days ago : Renamed some AI's to avoid conflicts when server loads.
[UnAfraid] - 2 days ago : Fixing the rest of stats difference
[UnAfraid] - 2 days ago : Fixing more unattended usage of this condition
[UnAfraid] - 2 days ago : [HIDE]Without that
[UnAfraid] - 2 days ago : Fixing another typo causing conditions to fail
[UnAfraid] - 2 days ago : Fixing minor typo in Superior Dual Weapon Mastery
[UnAfraid] - 2 days ago : That should be kept
[UnAfraid] - 2 days ago : Include all equipped item's bonuses
[UnAfraid] - 2 days ago : Fixing some stats not being added
[UnAfraid] - 2 days ago : Updating game_menu.htm a bit
[UnAfraid] - 2 days ago : Fixing a couple wrong skill effects
[UnAfraid] - 2 days ago : Adding NPE check for effects and conditions
[St3eT] - 2 days ago : Kartia's Labyrinth:
- Monsters now attacking players instead of continue with walking.
- Implemented changing targetable status for monsters.
- Fixed minor NPE when instance ends.
[St3eT] - 2 days ago : Fixed minor typo in teleports.
[UnAfraid] - 2 days ago : Fixing R-grade enchant scrolls
[Nik] - 2 days ago : More generalized and accurate calculation of pvp/pve attack and defense.
This way it would avoid suggesting the usage of 25% pvpdmg and 25%
pvpdef being calculated as 1.25 * 0.75 = 0.93 which is wrong.
[Nik] - 2 days ago : Oops... guess i was sleeping too much yesterday. Also Attribute formula
updated.
[Nik] - 2 days ago : RegularAttack effect removed. Eviscerator x5 dmg skill acts like a
normal skill, not regular attack.
[Nik] - 2 days ago : Blow skill formula finally 100% retail-like. WOOOOOOO!!!!
[Nik] - 3 days ago : Correcting blow formula even further. Now formula is within random
damage range regardless of buffs (previously was too low when enemy is
buffed with resist critical).
[Nik] - 3 days ago : More accurate blow skill formula. It still differs slightly from retail,
but its much more accurate than current one we have.
[Nik] - 3 days ago : Fixing ChangeBody effect sometimes showing, sometimes not showing the
transformation. Also it should abort attack/cast.
[St3eT] - 4 days ago : Changed minimum level for use World Chat.
[Sdw-] - 6 days ago : More conditions crap

[Nik] - 7 days ago : TriggerSkillByAttack shouldnt include skill attacks by default.
[Nik] - 7 days ago : A little refactor of trigger skills. Simultaneous cast should now be
called through triggerCast in SkillCaster.
[Sdw-] - 7 days ago : Removing duplicate skill in Othell Adventurer skill tree

[Nik] - 7 days ago : Moving some calculations from Creature to Formulas.
Bow and Crossbow seperate delay is now unified and they both use the
same delay.
Optimization on hasTransformSkill.
[Sdw-] - 7 days ago : Moving more of old conditions to new

[Sdw-] - 7 days ago : Mass replace of old conditions, 366 remaining

[Sdw-] - 7 days ago : [HIDE] WHAT THE

[Sdw-] - 7 days ago : Registered ChangeBody effect, all skills using this effect are added or changed

[Nik] - 7 days ago : Transformation rework:
- Any creature can now hold tranformation.
- Multithreaded oriented implementation.
- Allow the giving/not giving of the transformation skills
- ChangeBody effect implemented (same as transformation, but not giving
any skills)
- Transform skills are now considered a separate part of a player's
skills. (previously they were added to all skills, just not saved to
database)
- NPCs/Summons now display transformation.
- Fixed stats from TransformTemplate to only be active if they are set.
(previously the default stats were active if value not set - aka 0)
- Fixed an issue at MDefenseFinalizer not getting proper stats in given
slots while transformed.

[Sdw-] - 7 days ago : In cubic and skill have both TARGET target type handler, owner can never be the target

[Sdw-] - 7 days ago : Fixing a typo in cubic GeneralCondition

[Sdw-] - 7 days ago : Safety measure

[Sdw-] - 7 days ago : Closes #30 : skill next action attack should be called after EVT_FINISH_CASTING

[Sdw-] - 8 days ago : Skill Limited Ranged/Melee Weapon Resistance should be target one (party member), not self

[Sdw-] - 8 days ago : Skills Battle/Protective Ditty can be used on yourself when you don't have party

[Sdw-] - 8 days ago : Fixing a bit Song of Protection

[Sdw-] - 8 days ago : Song of Archery / Sage's Dance should have their own AbnormalType

[Sdw-] - 8 days ago : Skill Celestial Aegis should be removed when you attack/use skill

[Sdw-] - 8 days ago : Notifying end of cast should happen before effects are applied

[Sdw-] - 8 days ago : HP changes for monster should always broadcast

[St3eT] - 8 days ago : [HIDE] Ups, that should be just for testing. :D
[St3eT] - 8 days ago : Cleanup for RaidBoss spawns.
[UnAfraid] - 9 days ago : Yet another one -_-
[UnAfraid] - 9 days ago : Fix up some typos
[UnAfraid] - 9 days ago : Basic support for database spawns moved all raid bosses to spawn xmls

(Those spawns has to be revised, there are lots of bosses that has to be
removed, and new added)
[UnAfraid] - 12 days ago : Reuse the cached variable rather then call getClient
[UnAfraid] - 12 days ago : Drop the custom message when otp is wrong
[UnAfraid] - 12 days ago : LoginServer: OTP Support and PIAgreement
[UnAfraid] - 13 days ago : P/M Defense cannot have their modifiers below 0.5
[St3eT] - 13 days ago : :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
[UnAfraid] - 2 weeks ago : Better way of checking if player is awaken
[Nik] - 2 weeks ago : PVE level difference damage penalty should work on bosses too.
Fixing typo on lazy initialization from previous commit.
[Nik] - 2 weeks ago : Skill mesmerizing system moved to creature... apparently bosses and
maybe mobs? have it as well.
[Nik] - 2 weeks ago : Some BuffBlock effects.
[Sdw-] - 2 weeks ago : I'm not awake yet

[Sdw-] - 2 weeks ago : Nik typo

[Nik] - 2 weeks ago : Fixing celestial shields to block INVINCIBILITY_SPECIAL abnormal type.
Energy drink effect is over... time to sleep.
[Nik] - 2 weeks ago : A little bit of refactoring: BlockBuffSlot renamed to BlockAbnormalSlot
and checking buff/debuff block is moved from applyEffects to
CharEffectList.add so it can properly block only buff/debuff effects of
the skill and not all effects of the skill (like damage instant
effects).
[Nik] - 2 weeks ago : BuffBlock effect implemented.
[Nik] - 2 weeks ago : IGNORE_DEATH effect flag should directly be related with isUndying().
Also refactored some method names for better self-explanation.
[Nik] - 2 weeks ago : Invincible effect with invul effect flag removed, further implying that
it should not exist as an effect.
[Nik] - 2 weeks ago : isInvul() reorganized. Now it means if target is blocking hp/mp/debuffs
and monster aggression. Creatures should no longer become invul due to
skill, it should be possible only through script.
[Nik] - 2 weeks ago : DamageBlock effect implementation.
[Nik] - 2 weeks ago : Changing a bit the logic of ABNORMAL_SHIELD.
[Nik] - 2 weeks ago : Current DebuffBlock effect renamed to AbnormalShield (blocks some types
of debuffs X times). New DebuffBlock effect implemented that blocks all
incoming debuffs (part of isInvul split).
[Nik] - 2 weeks ago : Implementing initial split of isInvul to isHpBlocked, isMpBlocked,
isDebuffBlocked.
[Nik] - 2 weeks ago : Fixing the expected issue occuring since the recent commit. Max HP/MP/CP
being lower than current is now checked onRecalculateStats.
[Nik] - 2 weeks ago : This sendPacket boolean in AbstractAI appears to be useless. It already
returns before sending packet if actor is not moving.
[Nik] - 2 weeks ago : Fixing some stack overflow caused by starting regen task when getting
maxHp/Mp/Cp lol? Even if we experience issues with regen not starting,
this is not the proper place to start regen task... at all.
[St3eT] - 2 weeks ago : Octavis Warzone:
- Implemented medusa cast skill logic.
- Implemented switch from stage 2 to stage 3.
[Nik] - 2 weeks ago : Fixing all moving related issues I could find. AI will no longer display
movement packet if creature's speed is <= 0. AI will now correctly
display moving packet when it starts moving (sometimes when it starts
moving after it was immobolized, it dont display packet and you see it
teleport infront of you). Fixed the related issue: "Skill Throwing
Dagger slow is not applied properly monster still runs faster towards
you, maybe client speed is not updated."
[Nik] - 2 weeks ago : Wat? Oh noes, my eyes... PhysicalAttackHpLink... just... what the fuck?
Also fixing the rest effects, this stuff is handled as a condition.
[Nik] - 2 weeks ago : Removing old checks in player casting that are already handled by target
handlers or condition handlers. Fixes: Skill Shadow Chase cannot be used
on town npcs (On retail you can).
[St3eT] - 2 weeks ago : Since our skill engine is one big and black shit we need this change.
[St3eT] - 2 weeks ago : Fixed Cannon AI after our super uber mega cool no kappa skill rework.
[St3eT] - 2 weeks ago : Garden of Genesis:
- Implemented walkers.
- Removed some spawns which should not be spawned at all.
[UnAfraid] - 3 weeks ago : Reverting the reuse time of force skills looks like they but not visible

- Excluding those skills from SkillCoolTime
[St3eT] - 3 weeks ago : OnPlayerAbilityPointsChanged listener
[Sdw-] - 3 weeks ago : Shit shit shit allllllllways shit

[St3eT] - 3 weeks ago : TargetMyParty skill condition improvements.
[St3eT] - 3 weeks ago : Octavis Warzone:
- Implemented attacking skills for Octavis in stage 2.
- Minor improvements.
[St3eT] - 3 weeks ago : Minor improvement for //instancecreate
[Nik] - 3 weeks ago : Right Sidestep should have REAL_TARGET abnormalType. This means its
removed on hit.
[Sdw-] - 3 weeks ago : Fixed a minor typo in Target target handler, TriggerSkillBySkillAttack shouldn't check for attacking skill level (plz check if that effect have any legitimacy, otherwise replace with TriggerSkillBySkill), fixed Aqua Crash debuff : proper effect for passive and impl Double Cast skill

[Sdw-] - 3 weeks ago : It seems that MaxHp effects doesn't restore hp (when configured to do so) when effected is invul

[Sdw-] - 3 weeks ago : Fixing Berserker regen when killing (doesn't fix the issue with server crash :D

[Sdw-] - 3 weeks ago : Clone Attack clones should attack right away

[Sdw-] - 3 weeks ago : This closes #25 : it now sends StatusUpdate instead of UserInfo, and fixed the clientId of StatusUpdateType

[Sdw-] - 3 weeks ago : Fixing OpCheckAbnormal logic, closing #28

[Sdw-] - 3 weeks ago : Fixing #29 (AP support for Dual Class)

[Sdw-] - 3 weeks ago : Adding missing playerXpPercentLost entries

[UnAfraid] - 3 weeks ago : Drop that custom check in isBad making hate skills to be good
[UnAfraid] - 3 weeks ago : Fixing Auras and Feoh Stances showing animation

- Fixed also messages when de-activating Auras
[UnAfraid] - 3 weeks ago : Fixing GM auto learn skills re-adding deleted skills
[UnAfraid] - 3 weeks ago : Cleanup
[Nik] - 3 weeks ago : Fixing some Duelist skills and EnergyAttack effect formula.
[Sdw-] - 3 weeks ago : Fixed faceoff conditions

[Sdw-] - 3 weeks ago : Fixing excess copy pasta

[UnAfraid] - 3 weeks ago : Fixing NPE in Disarm effect
[Nik] - 3 weeks ago : Toggle skills should be instantly casted regardless if you are still
casting or not.
[UnAfraid] - 3 weeks ago : Fixing MagicSkillLaunched being broadcasted for toggle skills

- Also fixed wrong skill level placed within few npc templates
[Nik] - 3 weeks ago : SkillCaster - do not execute next casting phase if previous has failed
for some reason and fixing instant non-simultaneous cast.
[Sdw-] - 3 weeks ago : Fixing 11850

[UnAfraid] - 3 weeks ago : Fixing admin set awoken class not cleaning up skills
[Nik] - 3 weeks ago : Correcting a bit cooltime. Let it be like that until we find retail
formula.
[UnAfraid] - 3 weeks ago : Fixing skills xml errors (Wiping xsd until is done)
Revealing the call to higher skill level then there is
[Nik] - 3 weeks ago : SkillCaster restructurize and cleanup a bit.
[St3eT] - 3 weeks ago : Octavis Warzone:
- Implemented some weird thing which dont even work at all.
[Sdw-] - 3 weeks ago : Fixing Feoh stance skills / combo skills

[St3eT] - 3 weeks ago : Chce<C5><A1> jenom balit ty palice, pos<C3><AD>lat je pak na net a na n<C4>› balit ty
panice.
[Nik] - 3 weeks ago : SkillCaster rework a bit to fix some issues. Simultaneous casting should
now work fine, no annoying log errors should appear, the long existing
skill coolTime that didnt work properly is now working properly.
[Nik] - 3 weeks ago : checkPvpSkill from PlayerInstance removed. Target handlers should
properly define if you can cast on the selected target or not.
[Nik] - 3 weeks ago : AltValidateTriggerSkills config removed. Target handlers should properly
validate trigger skills.
[Nik] - 3 weeks ago : Those effects should not check for pvp skill. Target handlers already
deal with selecting the proper targets for those effects to affect.
[UnAfraid] - 3 weeks ago : Cleanup some unnecessary casts
[UnAfraid] - 3 weeks ago : Cleanup ClanHallAuctionManager
[UnAfraid] - 3 weeks ago : Ceremony of Chaos cleanup
[Nik] - 3 weeks ago : [HIDE] Here too... -.-
[Nik] - 3 weeks ago : MagicSkillUse should use WorldObject as target.
[Nik] - 3 weeks ago : MagicSkillLaunched should accept collection by default.
[UnAfraid] - 4 weeks ago : Cleanup some redundant action in instances
[Nik] - 4 weeks ago : Changing how AI handles targeting to fix some issues.
[St3eT] - 4 weeks ago : Octavis Warzone:
- Some improvements for changing targetable status for stage 1.
[St3eT] - 4 weeks ago : Octavis Warzone:
- Implemented minions call.
[St3eT] - 4 weeks ago : Octavis Warzone:
- Timers should be cancelled when instance destroy.
[St3eT] - 4 weeks ago : Octavis Warzone:
- Implemented Beasts minions spawn.
[Nik] - 4 weeks ago : Skills with abnormal type REAL_TARGET should be removed like stun upon
attack... just lower chance. Skill Mastery does not affect this
mechanic.
[Gladicek] - 4 weeks ago : Quests:

- Grand Opening! Come to Our Pub! (10297)
- The Road To Destruction (10701)
- The Road To Infinity (10702)
- To The Seed of Hellfire (10381)
- Missing npc msg in Red Thread of Fate (10385)

Htmls/Spawns:
- Added/Updated some htmls for gracia npc's
- Updated spawns for Seed of Infinity/Seed of Destruction

[Nik] - 4 weeks ago : Stun with skill mastery (double duration) mechanic behavior implemented.
[UnAfraid] - 4 weeks ago : Reworking regeneration stats to finalizers
[Nik] - 4 weeks ago : Removing "An herb buff will affect both master and servitor, but the
buff duration will be half of the normal duration." I dont remember it
happening.
[Nik] - 4 weeks ago : Scroll of Escape: Mystic Tavern
[Nik] - 4 weeks ago : Scroll of Escape: Raider's Crossroads
[St3eT] - 4 weeks ago : Octavis Warzone:
- Implemented minions in Stage 2.
[St3eT] - 4 weeks ago : - Instances improvements:
- Listener onInstanceCreated now contains creator of instance world.
- Octavis Warzone:
- Fixed NPC types for Octavis.
- Fixed welcome HTML displaying.
[St3eT] - 5 weeks ago : Used new methods for Stats in OctavisWarzone instance.
[UnAfraid] - 5 weeks ago : Support for add/mul/fixed stats programmatically.

Also re-implemented //setparam <stat> <value> command, //unsetparam
<stat> to undo.
[St3eT] - 5 weeks ago : Filtred some instances in //instances admin command.
[St3eT] - 5 weeks ago : Fixed some weird things in npc xmls.
[St3eT] - 5 weeks ago : Updated walking data for Octavis.
[St3eT] - 5 weeks ago : [HIDE] that's should not be here. :D
[St3eT] - 5 weeks ago : Octavis Warzone:
- Implemented beasts regen logic.
- Implemented octavis target status logic.
[St3eT] - 5 weeks ago : [HIDE] Here ya go Jey :)
[St3eT] - 5 weeks ago : Octavis Warzone:
- Some work on Stage 1.
- Implemented switch to Stage 2.
[Sdw-] - 5 weeks ago : Some npc skills

[St3eT] - 5 weeks ago : Octavis Warzone: Finished stage 1.
[Sdw-] - 5 weeks ago : [HIDE] Fail

[Sdw-] - 5 weeks ago : ExShowChannelingEffect

[St3eT] - 5 weeks ago : Walking manager delay improvements.
[UnAfraid] - 5 weeks ago : Cleanup some scripts
[St3eT] - 5 weeks ago : Octavis Warzone: initital commit.
[Gladicek] - 5 weeks ago : Tapping The Power Within (10461)

Updated:
Seize Your Destiny (10338)
Red Thread of Fate (10385)
Split Destiny (177)
[St3eT] - 5 weeks ago : Ruins of Despair walkers.
[St3eT] - 5 weeks ago : Wastelands walkers.
[St3eT] - 6 weeks ago : Ruins of Agony walkers.
[St3eT] - 6 weeks ago : [HIDE] Spaceeee
[St3eT] - 6 weeks ago : Windmill Hill walkers.
[Sdw-] - 6 weeks ago : Fixing OpEncumberedSkillCondition

[St3eT] - 6 weeks ago : Fixed html searching for Raina AI.
[Gladicek] - 6 weeks ago : World chat limit change
[St3eT] - 6 weeks ago : Some improvements for Talking Island AI's.
[St3eT] - 6 weeks ago : Fixed Ruks walking route.
[St3eT] - 6 weeks ago : MOOOOOOOORE Talking Island Village walkers.
[St3eT] - 6 weeks ago : Minor change for Mammons AI.
[St3eT] - 6 weeks ago : Few minor changes for Memory Of Disaster instance.
[St3eT] - 6 weeks ago : Fixed two walkers on TI.
[St3eT] - 6 weeks ago : Changed a bit logic of broadcast say for NPC's.
[St3eT] - 6 weeks ago : Boy and Girl AI.
[St3eT] - 7 weeks ago : Wow
[St3eT] - 7 weeks ago : Minor typo fix.
[St3eT] - 7 weeks ago : More Talking Island Village walkers.
[St3eT] - 7 weeks ago : Fixed wrong spawn file for two guards from Talking Island.
[UnAfraid] - 7 weeks ago : Added comments on recipe id and missing space before ending slash
[UnAfraid] - 7 weeks ago : Updating item recipe ids and handlers
[UnAfraid] - 7 weeks ago : Cleanup items
[Sdw-] - 7 weeks ago : moving on a bit on MoD

[Sdw-] - 7 weeks ago : Moving on a bit on MoD

[Sdw-] - 7 weeks ago : Moving on a bit on MoD

[UnAfraid] - 7 weeks ago : Adding new items
[UnAfraid] - 7 weeks ago : Updating items and recipes
[Sdw-] - 7 weeks ago : Crafting packs

[Sdw-] - 7 weeks ago : some items skills

[Sdw-] - 7 weeks ago : Talisman skills

[Gladicek] - 7 weeks ago : Teh break
[Sdw-] - 7 weeks ago : Some talisman skills

[Sdw-] - 7 weeks ago : Seed of Hellfire NPCs skills

[Gladicek] - 7 weeks ago : Adding Winds of Fate: A Promise (10752)
Updating Winds of Fate: Encounters (10751)
Adding Fortress of the Dead instance
Adding Mysterious Wizard AI
Updating Start of Fate (10331)
Updating 19500-19599.xml
[Sdw-] - 7 weeks ago : Updating is_stackable for items

[Sdw-] - 7 weeks ago : Typo fix

[St3eT] - 7 weeks ago : Some Talking Island walkers.
[Sdw-] - 7 weeks ago : Updating some skills

[St3eT] - 7 weeks ago : Seed of Hellfire:
- Implemented missing NPC's.
- Added missing spawns.
[St3eT] - 7 weeks ago : Seed of Hellfire: Changing status for few NPC's.
[St3eT] - 7 weeks ago : Seed of Hellfire: Basic spawnlist.
[St3eT] - 7 weeks ago : Reworked Guillotine Fortress spawns.
[St3eT] - 7 weeks ago : Reworked Karonf and Devno AI's.
[St3eT] - 7 weeks ago : Reworked Eleve AI to retail like.
[Gladicek] - 8 weeks ago : Blazing Swamp

- Spawnlist
- Updated htmls
[Gladicek] - 8 weeks ago : Guillotine Fortress:

- Spawnlist
- Spirit AI
- Htmls for npcs
[St3eT] - 8 weeks ago : Fairy Settlement: Implemented Wisp AI.
[Sdw-] - 8 weeks ago : Some cleanup

[St3eT] - 8 weeks ago : Ok!
[St3eT] - 8 weeks ago : Baylor Warzone: Minor changes.
[UnAfraid] - 8 weeks ago : MemoryOfDisaster instance xml template: Adding some missing spawns
[Sdw-] - 8 weeks ago : Moving on to Bronk death for MoD

[Sdw-] - 8 weeks ago : Resolving conflicts :eek:

[Sdw-] - 8 weeks ago : Going to the critical part of MoD

[UnAfraid] - 8 weeks ago : Fixing wrong structure at MemoryOfDisaster's instance xml
[Sdw-] - 8 weeks ago : Missing Frenzy/Guts level on Destroyer skill tree

[Sdw-] - 8 weeks ago : Changing the logic for AbstractConditionalEffect

[Sdw-] - 8 weeks ago : Never happened

[Sdw-] - 8 weeks ago : Fixing a bit mom instance xml and xsd, spawn tbd

[NosBit] - 8 weeks ago : Never happened jeremy :(

[Nik] - 8 weeks ago : Move this to AttackableAI as requested.
[Nik] - 8 weeks ago : When casting a skill with certain trait (stun, knockback etc) and target
is invulnerable towards that trait (Zellaka for example) this skill does
0 damage. This also confirms the weird retail "bug" found when casting
Unleash Hell to Air Bound target resulting in 0 damage.
[Nik] - 8 weeks ago : Fixing target being changed to yourself when you cast self target type
skills.
[Sdw-] - 8 weeks ago : Memory of disaster initial commit

[Nik] - 8 weeks ago : Better log...
[Nik] - 8 weeks ago : Mark of Void Hp/Mp regen added, forgotten else in forEachTargetAffected
[UnAfraid] - 8 weeks ago : Adding support for spawnByDefault on <spawn element as well
[Sdw-] - 8 weeks ago : passiveConditions should be check during stats recalculation

[Sdw-] - 8 weeks ago : Bye debuff effect type

[Sdw-] - 8 weeks ago : Missing spawn in Underground

[Sdw-] - 8 weeks ago : Fixing typo in paginator

[Sdw-] - 8 weeks ago : Underground tavern static objects

[Nik] - 8 weeks ago : Remove this code from PointBlank affect scope... it doesn't include main
target anyway.
[Sdw-] - 8 weeks ago : Small text typo

[Sdw-] - 8 weeks ago : Missing GoG skills

[St3eT] - 8 weeks ago : Implemented Genesis Vines AI in Garden of Genesis.
[St3eT] - 8 weeks ago : Implemented Statues AI in Garden of Genesis.
[Sdw-] - 8 weeks ago : Fixing some skills

[St3eT] - 8 weeks ago : Retail like Garden of Gensis spawnlist.
[UnAfraid] - 8 weeks ago : Fixing minor NPE in AttackableAI
[St3eT] - 8 weeks ago : Red Wisp should be non-talkable.
[St3eT] - 8 weeks ago : Updated Fairy Settlement (now it contain's day/night spawns too)
[St3eT] - 8 weeks ago : Retail like Magmeld peace zones.
[St3eT] - 8 weeks ago : Retail like Talking Island peace zones.
[Nik] - 8 weeks ago : Stop casting when forgetting object. Also only abnormalInstant skills
bypass casting time cap.
[Nik] - 8 weeks ago : More retail-like teleToLocation packets.
[Sdw-] - 8 weeks ago : GoG npc skills

[Sdw-] - 8 weeks ago : Fairy Settlement npc skills

[UnAfraid] - 8 weeks ago : Adding some logs to CastleAmbassador and spawn L2Defender
[UnAfraid] - 8 weeks ago : Don't stop passives for other then Players
[UnAfraid] - 8 weeks ago : Fixing minor NPE possibilities at CastleAmbassador
[UnAfraid] - 8 weeks ago : Fixing the IllegalState when effects wasn't stopped at Creature#deleteMe
[UnAfraid] - 8 weeks ago : Fixing heading being always 0
[St3eT] - 8 weeks ago : Fairy Settlement:
- Initial spawnlist
- Some basic AI logic
[UnAfraid] - 8 weeks ago : Fixing some typos
[UnAfraid] - 8 weeks ago : Moving Attackable related reset to its own class to avoid castings
[UnAfraid] - 8 weeks ago : AbstractConditionalEffect improvements
[UnAfraid] - 8 weeks ago : Spawn system improvements:

- Fixed parameters of npc not being merged with spawn ones
- Added a way to implement zone spawns within spawns without having to
declare them as zones
- Implemented blocked_territory support (Not allowing spawn to be within
specified bounds)
- Territory can be defined inside spawn element (Making it global to all
groups), also inside group element (Making it global to all npcs within
overriding the ones defined in <spawn element!)
- Current location selection priority is:
- 1: Fixed spawn (`<npc x="" y="" z="" />`)
- 2: SpawnZone reference (`<npc zone="" />`)
- 3: Group group territories (`<group><territories><territory minZ=""
maxZ=""><node x="" y="" /></territory></territories></group>`)
- 4: Spawn element territories (`<spawn><territories><territory minZ=""
maxZ=""><node x="" y="" /></territory></territories></spawn>`)
[Sdw-] - 9 weeks ago : OpCheckCastRange should use square distance

[Sdw-] - 9 weeks ago : 30012 should be DA2

[Sdw-] - 9 weeks ago : Missing file

[Sdw-] - 9 weeks ago : Fixing some issues in summoner skills

[Sdw-] - 9 weeks ago : Fixing self effects

[Sdw-] - 9 weeks ago : Fixed skill 11783

[Sdw-] - 9 weeks ago : An implementation of target NONE subject to discussion but mainly (if not only) used in toggle skill, which aren't working at all without it

[Sdw-] - 9 weeks ago : Fixing a bit OpCheckAbnormalSkillCondition

[Sdw-] - 9 weeks ago : Checking if consume item count > 0 when casting

[Sdw-] - 9 weeks ago : Fixing a bit casting for attackable

[St3eT] - 9 weeks ago : Rework a bit logic of Istina reward for players.
[Sdw-] - 9 weeks ago : Fixed a trigger skill in npc skill list

[Sdw-] - 9 weeks ago : Fixing trait on previous commit

[Sdw-] - 9 weeks ago : Fixing a bit 30012 thanks @ChaosPaladin

[Nik] - 9 weeks ago : Quick Evasion skill fix ^_^
[Sdw-] - 9 weeks ago : Fixing typos in xml :eek:

[Sdw-] - 9 weeks ago : Npc updates

[Sdw-] - 9 weeks ago : All skills for @St3eT, fixed a bunch of typo on the way

[Sdw-] - 9 weeks ago : Fixing 10952-10955 skills abnormalType thanks to @ChaosPaladin

[Sdw-] - 9 weeks ago : Fixing passives skills effects

[St3eT] - 9 weeks ago : Npc skills comment.
[Sdw-] - 9 weeks ago : new skills for npcs

[Sdw-] - 9 weeks ago : Bye bye levels in skill xml. It's now replaced with toLevel (fromLevel is 1 by default). Also removed all extra level from skills that doesn't start to 1

[Nik] - 9 weeks ago : INT should affect M.Atk of mobs...
[Nik] - 9 weeks ago : Forgot to add this...
[Nik] - 9 weeks ago : Whoops... apparently I can talk with monsters xD
[​IMG]
Release Date: TBD

The following list of preliminary patch notes and functions are not final. Game content and localization of terms may change before this update launches.
[UnAfraid] - 16 hours ago : Minor cleanup
[UnAfraid] - 16 hours ago : Minor update to AbstractMaskPacket to handle PartySmallWindowUpdate
[Sdw-] - 17 hours ago : Tell me when files are missing :D

[Sdw-] - 17 hours ago : Some skill cleane up

[Sdw-] - 18 hours ago : HateAttack effect impl

[Sdw-] - 18 hours ago : Some table cleanup

[Sdw-] - 18 hours ago : Some more work on existing conditions

[Sdw-] - 19 hours ago : Adding OpNotCursed impl

[Sdw-] - 20 hours ago : Adding OpHome condition + impl

[Sdw-] - 20 hours ago : Adding OpCheckResidence condition + impl

[Sdw-] - 21 hours ago : Adding OpEquipItem condition + impl

[Sdw-] - 21 hours ago : Adding OpCompanion condition + impl

[Sdw-] - 22 hours ago : Adding CanEnchantAttribute conditions, handler TBD

[Sdw-] - 22 hours ago : Adding 2 missing conditions : EquipArmor and OpNotOlympiad. All passive cond are done now.

[Sdw-] - 23 hours ago : Adding NPC 13328 to AreaSkillNpc for skill Confusion Decoy

[UnAfraid] - 32 hours ago : Initialize TaskOneDayRewardReset and cleanup to others
[UnAfraid] - 32 hours ago : OneDayReward reset should clean only completed rewards
[UnAfraid] - 32 hours ago : Commenting exceptionCaught method in L2GameClient

- Added missing AbnormalVisualEffect
- Removing FlyToLocationTask
[Nik] - 2 days ago : Fixing a little Npc-monster attackable interraction.
[Nik] - 2 days ago : Extending isAutoAttackable to subclasses. This should generalize which
classes are autoattacked by which classes.
[Nik] - 2 days ago : Some skillcaster fixes...
[Nik] - 2 days ago : Friend/NotFriend affect objects npc relation fixed.
[UnAfraid] - 2 days ago : Added missing range of 18005 skill
[UnAfraid] - 2 days ago : Default target type is now SELF
[UnAfraid] - 2 days ago : Fixing spawn animation
[St3eT] - 2 days ago : Baylor Warzone: Minor changes for movie.
[UnAfraid] - 2 days ago : ExPetInfo/NpcInfo/SummonInfo: Implemented summon spawn animation
[St3eT] - 3 days ago : Cancer
[St3eT] - 3 days ago : Baylor Warzone: Minor change for baylor animation.
[UnAfraid] - 3 days ago : Instance spawns:

- Now initialize all spawns groups with spawnByDefault = true (default
is true)
- Removed the logic depending on "general" group name.
[UnAfraid] - 3 days ago : Cleanup
[UnAfraid] - 3 days ago : Instance spawns rework:

- Implemented general spawns support within instances
- Implemented shared xsd to avoid conflicts with "list" element
- Implemented summon spawn effect support within "npc" element
[UnAfraid] - 3 days ago : Adding default gradle.properties
[UnAfraid] - 3 days ago : And the reset task lol
[UnAfraid] - 3 days ago : OneDayReward: Implemented daily reset for most reward types
[UnAfraid] - 3 days ago : Merge branch 'effects'

Resolving Conflicts:
l2junity-gameserver/dist/game/data/scripts/ai/group/OrbisTemple.java

[St3eT] - 3 days ago : Updated default npc html.
[St3eT] - 3 days ago : Updated Sailern to IO:U.
[St3eT] - 3 days ago : Updated Eva's Gift Box AI.
[St3eT] - 3 days ago : Balista clan reputation reward updated to IO:U.
[St3eT] - 3 days ago : Minor changes in AI.
[NosBit] - 3 days ago : Reused SkillData method for parsing OptionData effect params.

[UnAfraid] - 4 days ago : Fixing potential NPEs
[UnAfraid] - 4 days ago : More cleanup
[UnAfraid] - 4 days ago : Cleanup
[UnAfraid] - 4 days ago : Implementing OptionData using effects
[Sdw-] - 4 days ago : Fixing typos

[UnAfraid] - 4 days ago : Fixing huge typo in PcInventory causing all items to be not usable
[Sdw-] - 4 days ago : targetConditions all done

[Sdw-] - 4 days ago : OpCheckClass correction

[Sdw-] - 4 days ago : Misc

[Sdw-] - 4 days ago : OpExistNpc

[Sdw-] - 4 days ago : Fixing OpTargetNpc format

[Sdw-] - 4 days ago : OpNeedSummonOrPet

[Sdw-] - 4 days ago : OpTargetNpc

[Sdw-] - 4 days ago : Some targetConditions

[Sdw-] - 4 days ago : TargetRace

[Sdw-] - 4 days ago : Missing EquipWeapon

[Sdw-] - 4 days ago : OpSkillAcquire

[Sdw-] - 4 days ago : OpSkill

[Sdw-] - 4 days ago : OpTargetPc

[Sdw-] - 4 days ago : RemainHpPer targetConditions

[Sdw-] - 4 days ago : RemainHpPer

[Sdw-] - 4 days ago : RemainMpPer

[Sdw-] - 4 days ago : RemainCpPer

[Sdw-] - 4 days ago : TargetMyParty,TargetMyMentee

[Sdw-] - 4 days ago : TargetMyParty,TargetMyPledge

[Sdw-] - 4 days ago : OpUsePraseed,OpUnlock,PossessHolything,OpWyvern,SoulSaved

[Sdw-] - 4 days ago : OpSocialClass,OpSubjob,OpSoulMax,OpSiegeHammer,OpSweeper

[Sdw-] - 4 days ago : OpResurrection,OpPledge

[Sdw-] - 4 days ago : OpPkcount

[Sdw-] - 4 days ago : OpNeedAgathion,OpNotInstantzone,OpNotCursed,OpMainjob,OpPeacezone

[Sdw-] - 4 days ago : OpInSiegeTime, OpInstantzone

[Sdw-] - 4 days ago : OpHaveSummon

[Sdw-] - 4 days ago : OpHaveSummonedNpc

[Sdw-] - 4 days ago : OpEnergyMax

[Sdw-] - 4 days ago : OpEncumbered

[Sdw-] - 5 days ago : OpCheckSkill

[Sdw-] - 5 days ago : OpCheckCrtEffect

[Sdw-] - 5 days ago : OpCheckClass

[Sdw-] - 5 days ago : OpCheckClassList

[Sdw-] - 5 days ago : Fixing typos

[Sdw-] - 5 days ago : OpCheckCastRange

[Sdw-] - 5 days ago : OpCheckAccountType

[Sdw-] - 5 days ago : OpCheckAbnormal

[Sdw-] - 5 days ago : OpCanEscape, OpCanNotUseAirship, OpChangeWeapon, OpCannotUseTargetWithPrivateStore

[Sdw-] - 5 days ago : OpCallPc

[Sdw-] - 5 days ago : OpBlink

[Sdw-] - 5 days ago : OpAlignment

[Sdw-] - 5 days ago : OpAgathionEnergy

[Sdw-] - 5 days ago : Op2hWeapon

[Sdw-] - 5 days ago : EquipShield, NotInUnderwater

[Sdw-] - 5 days ago : EnergySaved

[Sdw-] - 5 days ago : ConsumeBody

[Sdw-] - 5 days ago : CheckSex

[Sdw-] - 5 days ago : CheckLevel

[Sdw-] - 5 days ago : CanUseInBattlefield, CanUseInDragonLair, CanUseSwoopCannon, CanUseVitalityConsumeItem

[Sdw-] - 5 days ago : CanUnTransform

[Sdw-] - 5 days ago : CanTransform

[Sdw-] - 5 days ago : CanSummon

[Sdw-] - 5 days ago : CanSummonSiegeGolem

[Sdw-] - 5 days ago : CanSummonPet

[Sdw-] - 5 days ago : CanSummonMulti

[Sdw-] - 5 days ago : CanSummonCubic

[Sdw-] - 5 days ago : CanRestoreVitalPoint

[Sdw-] - 5 days ago : CanRefuelAirship

[Sdw-] - 5 days ago : CannotUseInTransform

[Sdw-] - 5 days ago : CanChangeVitalItemCount

[Sdw-] - 5 days ago : CanBookmarkAddSlot

[Sdw-] - 5 days ago : BuildCampSkillCondition

[Sdw-] - 5 days ago : BuildAdvanceBaseSkillCondition

[Sdw-] - 5 days ago : EquiWeapon conditions parsed

[Sdw-] - 5 days ago : Temp fix for Speed stats, wasn't inspired

[Sdw-] - 5 days ago : Moving those to debug message cause they do feel useful, don't wanna drop them

[Sdw-] - 5 days ago : I said u missed the bloody static block noob @Gladicek
[Sdw-] - 5 days ago : OneDayReward update:

- Fixed displaying of claimed level rewards
- Fixed possible exploit (Taking level reward for other class)
[Sdw-] - 5 days ago : Orbis Temple:
- Updated doors (open status)
- Added spawnlist
- Updated npcs
- Added teleport zones
- Added htmls + multisell
[St3eT] - 5 days ago : Orbis teleport zones should work only out of instance.
[UnAfraid] - 5 days ago : Commons: Adding option to prevent comments from being ignored
[UnAfraid] - 5 days ago : Support for publishing commons to our maven repository
[UnAfraid] - 6 days ago : A bit more info on AbstractConditionalEffect
[UnAfraid] - 6 days ago : Fixed some illogical shit
[UnAfraid] - 6 days ago : Minor cleanup
[Sdw-] - 6 days ago : Missing conditions

[UnAfraid] - 7 days ago : I said u missed the bloody static block noob @Gladicek
[Sdw-] - 7 days ago : Correcting typos

[Sdw-] - 7 days ago : Some leftover

[Sdw-] - 7 days ago : DONE WITH THIS SHIT

[Sdw-] - 7 days ago : More move to new target type

[Sdw-] - 7 days ago : More move to new target type

[Sdw-] - 7 days ago : More move to new target type

[Sdw-] - 7 days ago : More move to new target type

[Sdw-] - 7 days ago : More move to new target type

[Sdw-] - 7 days ago : Missing from previous commit

[Sdw-] - 7 days ago : Removed target type of all not done skills

[Sdw-] - 7 days ago : Finish with target self

[Sdw-] - 7 days ago : Some moar

[Sdw-] - 7 days ago : Some moar

[Sdw-] - 7 days ago : Some moar

[Sdw-] - 7 days ago : Some moar

[Sdw-] - 7 days ago : Some moar

[Sdw-] - 7 days ago : Starting to move trigger targetType to proper handler

[Sdw-] - 7 days ago : Adding affectObject

[Sdw-] - 7 days ago : Adding affectScope

[Sdw-] - 7 days ago : Properly handling tables for previous commit

[Sdw-] - 7 days ago : Updating targetType and removing targetType2 when that's done

[Sdw-] - 7 days ago : Removing targetType2 for all passive skills, also renaming back to targetType for nested in effects

[Sdw-] - 7 days ago : Moving targetType to targetType2

[Sdw-] - 7 days ago : Merging targetrework branch

[UnAfraid] - 8 days ago : OneDayReward update:

- Fixed displaying of claimed level rewards
- Fixed possible exploit (Taking level reward for other class)
[Gladicek] - 8 days ago : Orbis Temple:
- Updated doors (open status)
- Added spawnlist
- Updated npcs
- Added teleport zones
- Added htmls + multisell
[Sdw-] - 8 days ago : Merge remote-tracking branch 'origin/master' into targetrework

[Rumen Nikiforov] - 8 days ago : Yet another small update for previous commit kappa
[Rumen Nikiforov] - 8 days ago : Fixed small NPE in computeStatusUpdate
[St3eT] - 8 days ago : Prison of Darkness: Implemented Cannon logic.
[UnAfraid] - 8 days ago : Updating NpcStringId/SystemMessageId #getName method to return message
[UnAfraid] - 8 days ago : Adding support for NpcStringId based name/title for NPCs
[UnAfraid] - 8 days ago : Updating ServerList since last changes
[Nik] - 9 days ago : Adding retail casting time cap of 500ms. Fixes broken animation issue.
[Nik] - 9 days ago : Fixing pvpflag from guards and other npcs that are attackables... fixing
pvpflag for supporting pets/summons too.
[Nik] - 9 days ago : Fixing range affect scope interraction with caster. Caster should only
be affected by range affect scope if he is the main target.
[St3eT] - 9 days ago : Prison of Darkness: Finished Opera NPC.
[St3eT] - 9 days ago : Changed admin scan a bit.
[St3eT] - 9 days ago : Present Spezion should have disabled random animations.
[St3eT] - 9 days ago : Prison of Darkness:
- Initial spawnlist.
- Present Spezion AI.
[St3eT] - 9 days ago : Initialized commission manager when server booting.
[St3eT] - 9 days ago : Baylor Warzone: Implemented instance restrictions and finish instance.
[St3eT] - 10 days ago : Baylor Warzone:
- Baylor now can't return to spawn point.
- More accurate enter/battle loc.
[St3eT] - 10 days ago : Baylor Warzone: Implemented opening special cameras.
[St3eT] - 10 days ago : Baylor Warzone: Initial commit.
[Sdw-] - 11 days ago : Merge remote-tracking branch 'origin/master' into targetrework

[Sdw-] - 11 days ago : Fixing a deadlock

[Sdw-] - 11 days ago : typooooooooooooooooo

[Sdw-] - 11 days ago : Send sys message regarding target

[Sdw-] - 11 days ago : Fixing a typo in SkillCaster

[Sdw-] - 11 days ago : Fix some shits while merging

[UnAfraid] - 12 days ago : Resolving Conflicts:
l2junity-gameserver/dist/game/data/scripts/handlers/MasterHandler.java
l2junity-gameserver/dist/game/data/scripts/handlers/targethandlers/AreaFriendly.java
l2junity-gameserver/dist/game/data/scripts/quests/Q00350_EnhanceYourWeapon/Q00350_EnhanceYourWeapon.java
l2junity-gameserver/dist/game/data/stats/skills/14000-14099.xml
l2junity-gameserver/dist/game/data/stats/skills/14200-14299.xml
l2junity-gameserver/dist/game/data/stats/skills/15000-15099.xml
l2junity-gameserver/src/main/java/org/l2junity/gameserver/model/actor/Summon.java
l2junity-gameserver/src/main/java/org/l2junity/gameserver/model/actor/instance/PlayerInstance.java
l2junity-gameserver/src/main/java/org/l2junity/gameserver/model/skills/Skill.java
l2junity-gameserver/src/main/java/org/l2junity/gameserver/model/skills/SkillCaster.java

[Sdw-] - 12 days ago : Some warning fixes, impl of RestorationRandom, correction of skills xml

[UnAfraid] - 12 days ago : Added example of instance rates in demo.xml
[UnAfraid] - 12 days ago : Implementing support for instance exp/sp rates:

- Implemented global instance rates
- Implemented instance template specific rates (They override the
global rates)
[St3eT] - 12 days ago : Finished Parnassus npcs.
[Sdw-] - 12 days ago : Fixing empty value

[St3eT] - 13 days ago : Updated instances conditions to IO.
[St3eT] - 13 days ago : Updated Merchant of Mammon a bit.
[UnAfraid] - 13 days ago : Rework of OneDayReward system

- LoginAllWeek and LoginAllMonth are not yet implemented
- Also reset at 6:30 for most handlers is not implemented
[UnAfraid] - 13 days ago : Updating chances for fishing
[NosBit] - 13 days ago : Avoiding parsing of value attributes if its blocked

[NosBit] - 13 days ago : Blocked parsing attributes in root of element only inner elements will have their attributes parsed.

Handling value parsing block better.

[NosBit] - 13 days ago : Reworking reworked skill parser.

Clean up.
Supports loading of conditions now.
Supports nested lists and elements.
Supports better attribute loading.

[UnAfraid] - 13 days ago : Fishing update
[UnAfraid] - 13 days ago : Fixing bloody typo in FishingData
[UnAfraid] - 13 days ago : Fishing update
[UnAfraid] - 2 weeks ago : Triggering on OnPlayerQuestComplete from exitQuest(boolean, boolean)
[UnAfraid] - 2 weeks ago : Adding new event OnPlayerFishing
[UnAfraid] - 2 weeks ago : Adding new event OnCeremonyOfChaosMatchResult
[UnAfraid] - 2 weeks ago : Adding new event OnPlayerQuestComplete
[Sdw-] - 2 weeks ago : One more daily reward

[Sdw-] - 2 weeks ago : Missing power node on effects for skill 10275

[Nik] - 2 weeks ago : Consider yourself when skillTargetReconsider
[Sdw-] - 2 weeks ago : Removing the moving condition for casting any skills

[Nik] - 2 weeks ago : Fixing heal/buff target reconsider.
[Nik] - 2 weeks ago : Reconsider heal/buff target everytime.
[UnAfraid] - 2 weeks ago : Drop AbsorberInfo as well
[Nik] - 2 weeks ago : Improving skill cast at AttackableAi
[UnAfraid] - 2 weeks ago : Dropping Quest 350 Enhance your weapon - doesn't exists anymore
[UnAfraid] - 2 weeks ago : Lazy-Initialization for AggroList and AbsorbList in Attackable
[Sdw-] - 2 weeks ago : Shit

[Sdw-] - 2 weeks ago : Fixing aggro

[Nik] - 2 weeks ago : Adding AggroList to NPC shift-click view.
[Sdw-] - 2 weeks ago : Remaining stat to effects for option - done

[Sdw-] - 2 weeks ago : DefenceAttribute for options

[Sdw-] - 2 weeks ago : StatUp for options

[Sdw-] - 2 weeks ago : Starting to move options to effects

[UnAfraid] - 2 weeks ago : Cleanup some debugs
[UnAfraid] - 2 weeks ago : Slight rework of inventory blocking support
[UnAfraid] - 2 weeks ago : Moving the check for getList with enum object within the converter check
[UnAfraid] - 2 weeks ago : Fixing minor typo in 13800-13899.xml skills
[UnAfraid] - 2 weeks ago : Bye bye PcInventory#getSize(boolean)
[UnAfraid] - 2 weeks ago : Some tweaks on ItemContainer and ExQuestItemList
[St3eT] - 2 weeks ago : Fixed wrong reward in Quest The Varka Silenos Supporters (10420).
[St3eT] - 2 weeks ago : Parnassus spawnlist.
[St3eT] - 2 weeks ago : Fixed some typos in Quests.
Reported by: @Nik--
[St3eT] - 2 weeks ago : Ehm :D
[St3eT] - 2 weeks ago : Istina Cavern:
- Updated enter conditions for Common Istina.
- Added support for start Extreme Istina instance.
[St3eT] - 2 weeks ago : Updated Clan Traders AI to Infinite Odyssey.
[St3eT] - 2 weeks ago : Quest A Dark Ambition (10450).
[UnAfraid] - 2 weeks ago : Don't count quest items for OpEncumberedSkillCondition
[St3eT] - 2 weeks ago : Fixed issue with auto shots when received new shots.
[UnAfraid] - 2 weeks ago : Fixing minor typo in last commit
[UnAfraid] - 2 weeks ago : Fixing OpEncumberedSkillCondition
[UnAfraid] - 2 weeks ago : Fixing NPE in previous commits
[UnAfraid] - 2 weeks ago : Initializing Status Update cache when player logs in and npc is created
[St3eT] - 2 weeks ago : Quest The Annihilated Plains - 1 (10442).
[Nik] - 3 weeks ago : Fixing some autoAttackable behaviour.
[Nik] - 3 weeks ago : Fixing skills changing target of players, mobs not casting skills
(missing !), mobs losing aggro after you are away from X range, and
other bugged crap.
[Sdw-] - 3 weeks ago : Some more ensoul skill

[Sdw-] - 3 weeks ago : Some more ensoul skill

[UnAfraid] - 3 weeks ago : Adding new util method StatsSet#getEnumList
[Sdw-] - 3 weeks ago : Fixing maths logic in previous skills

[Sdw-] - 3 weeks ago : Adding SummonMulti effects

[Sdw-] - 3 weeks ago : Removed useless cond

[UnAfraid] - 3 weeks ago : Fixing minor typo
[Sdw-] - 3 weeks ago : Adding a missing cond

[Sdw-] - 3 weeks ago : More ensouls skills

[Nik] - 3 weeks ago : Removing getTarget/setTarget from AI.
[UnAfraid] - 3 weeks ago : Some more condition stuff
[Nik] - 3 weeks ago : All places where getTarget is used in AI is now using cache variable to
avoid NPEs.
[Sdw-] - 3 weeks ago : Fixing OpEncumberedSkillCondition

[Sdw-] - 3 weeks ago : Some more on conditions

[Nik] - 3 weeks ago : Forgot to update this.
[Nik] - 3 weeks ago : AttackableAi targeting uses whole new way.
[Sdw-] - 3 weeks ago : Restoration update

[Sdw-] - 3 weeks ago : RestorationRandom with items as parameter, awaiting @NosBit core support

[Nik] - 3 weeks ago : AttackableAi targetReconsider methods cleanup...
[St3eT] - 3 weeks ago : Some typoz :(
[St3eT] - 3 weeks ago : Quest An Impending Threat (10445).
[Nik] - 3 weeks ago : getAttackTarget, getCastTarget, getFollowTarget removed...
[Sdw-] - 3 weeks ago : Some moar

[Sdw-] - 3 weeks ago : Some moar

[Sdw-] - 3 weeks ago : Fixing ClassList condition

[Sdw-] - 3 weeks ago : Some more on conditions

[St3eT] - 3 weeks ago : Fixed Clan Hall Auction scheduler.
[St3eT] - 3 weeks ago : Updated minimal olympiad matches for calculate points / get hero.
[Sdw-] - 3 weeks ago : Updating some conds

[Sdw-] - 3 weeks ago : Remove wrongly parsed conditions

[Nik] - 3 weeks ago : Summon target type first targets summon, then targets pet.
[UnAfraid] - 3 weeks ago : And more conditions
[UnAfraid] - 3 weeks ago : Some more conditions
[UnAfraid] - 3 weeks ago : Implemented some conditions
[UnAfraid] - 3 weeks ago : Warnings cleanup
[UnAfraid] - 3 weeks ago : Implementing StatusUpdate cache
[NosBit] - 4 weeks ago : Migrated from old SkillData to new SkillData

[NosBit] - 4 weeks ago : Clean up

[Sdw-] - 4 weeks ago : Fixing a few skills

[Sdw-] - 4 weeks ago : some warning cleanup

[Sdw-] - 4 weeks ago : loading ticks properly

[Sdw-] - 4 weeks ago : Moving ticks to param + skill format

[Sdw-] - 4 weeks ago : typo

[Sdw-] - 4 weeks ago : cleanup

[Sdw-] - 4 weeks ago : typo

[Sdw-] - 4 weeks ago : cleanup

[Sdw-] - 4 weeks ago : cleanup

[Sdw-] - 4 weeks ago : moar shits

[Sdw-] - 4 weeks ago : moar shits

[Sdw-] - 4 weeks ago : moar shits

[Sdw-] - 4 weeks ago : Somre moar

[Sdw-] - 4 weeks ago : Somre moar

[Sdw-] - 4 weeks ago : Somre moar

[Sdw-] - 4 weeks ago : correcting typo

[Sdw-] - 4 weeks ago : Some Buff/Debuff effects leftover

[Sdw-] - 4 weeks ago : Removing Buff/Debuff effects

[Sdw-] - 4 weeks ago : armorType/WeaponType to List

[Sdw-] - 4 weeks ago : Adding missing StatUp in effectmasterhandler

[NosBit] - 4 weeks ago : Clean up

[NosBit] - 4 weeks ago : Clean up

[NosBit] - 4 weeks ago : Clean up

[NosBit] - 4 weeks ago : Clean up

[NosBit] - 4 weeks ago : Switching effect handlers from reflection to constructor reference

[NosBit] - 4 weeks ago : Finished SkillData parser(still needs work around core)

[Sdw-] - 4 weeks ago : Template for conditions

[Nik] - 4 weeks ago : Fixing summon except master affect scope.
[UnAfraid] - 4 weeks ago : Removing parameters of getPAtk, getMAtk, etc.. in Creature
[UnAfraid] - 4 weeks ago : Generalizing status update:

- Fixing case where HealPercent 100 doesn't updates
PartySmallWindowUpdate
- Added missing mask case party substitute in PartySmallWindowUpdate
- Thanks to: @Sdwz
[UnAfraid] - 4 weeks ago : Fixing NPE in Creature#isInsidePeaceZone
[Nik] - 4 weeks ago : Fixing some copy-paste typo and correcting isBad() skill method.
[Nik] - 4 weeks ago : Some cleanup.
[Nik] - 4 weeks ago : AffectObject fixes.
[Sdw-] - 4 weeks ago : Omitted HP condition

[Sdw-] - 4 weeks ago : Getting ride of the last stat