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L2WORLD Private Lineage 2 Servers

L2World

[Nik] - 37 minutes ago : Fixing critical issue.

[ChaosPaladin] - 12 hours ago : Added few items skillz

[UnAfraid] - 12 hours ago : Weird shit, revert
[UnAfraid] - 12 hours ago : Updating a bit CharSelectionInfo (Not confirmed but works for now)
[Nik] - 12 hours ago : Fixing clan reward to be unable to be acquired if invento ry is above
90%.
[ChaosPaladin] - 13 hours ago : Added class conditions for equip PvP/PvE armors

[UnAfraid] - 14 hours ago : SystemMessageId update
[UnAfraid] - 15 hours ago : Updating NpcStringId
[UnAfraid] - 15 hours ago : Skills targeting debugging for now only Fan and Squa re are proper
[Nik] - 15 hours ago : Fixing up new tutorial question marks.
[Nik] - 16 hours ago : Implementing MagicalSkillPower effect.
Fixing Dual - Master's Rage.
Added subLevel to SkillHolder's toString().
[Sdwz] - 19 hours ago : Helios initial support

[ChaosPaladin] - 2 days ago : Fix bit in previous commit

[ChaosPaladin] - 2 days ago : Skills for PvP/PvE R99 items

[Sdwz] - 2 days ago : Fixing vampiric attack

[ChaosPaladin] - 3 days ago : Added enchant for Aero Healers skill

[Gladicek] - 3 days ago : Eclipse... STAPH!
[Gladicek] - 3 days ago : Added AI for Ruins of Ye Sagira

- Mini update for MuseumDungeon instance
[ChaosPaladin] - 3 days ago : Added enchant for Othells/Wynns/Iss/Feohs

[Gladicek] - 4 days ago : Reverted commit for DoorInstance
[Sdwz] - 4 days ago : Fixed auto soulshot

[ChaosPaladin] - 4 days ago : Added enchant for Tyrrs/Sigels skills

[Gladicek] - 4 days ago : Jeremy doesn't like event changes =(
[Sdwz] - 4 days ago : Removing dual class revelation skills if subclass is chang ed

[Gladicek] - 4 days ago : Some changes o_O

- Added Chaos Pomander after Awakening
- Updated Monk of Chaos AI + htmls
Reported by: nikoll99
https://forums.l2junity.org/index.php?topic=30.0#forum
[Sdwz] - 4 days ago : Target conditions support (as a working temporary way till we find out

[Sdwz] - 4 days ago : Fixing improper break route enchant type maths

[Sdwz] - 4 days ago : subLevel support for CallSkill

[Sdwz] - 4 days ago : Fixing issue with shield stats :
- Adding ShieldDefence / ShieldDefenceRate finalizer
- Fixed issue with evasion which added/reduced evasion from items twice
- Shield type should be armor, not weapon

[Sdwz] - 4 days ago : Properly fixing brooch, issue reported by Mobius

[Sdwz] - 4 days ago : Fixing enchantable status of skills. We now properly used skill id and level to check if it can be put in enchant window

[Sdwz] - 4 days ago : Making effect for sublevel fall back to level, thank Nos !

[Sdwz] - 4 days ago : Fixing fixing npc usage of a non existing skill

[Gladicek] - 5 days ago : Mini update for Q10301_ShadowOfTerrorBlackishRedFog
[UnAfraid] - 6 days ago : Fixing up some FAN/SQUARE skills effecting targets two times
[UnAfraid] - 6 days ago : Fixing re-logging causing equipped items that doesn't matches conditions
to be un-equipped even through exceptions allows that.
[UnAfraid] - 6 days ago : Reverting some Arrow's bodypart since they're also con sidered EtcItem
[UnAfraid] - 6 days ago : AbstractInstance: Enforce template id/s to be defined
[UnAfraid] - 6 days ago : Adding general method for checking for the current ins tance
`isInInstance(Instance)`

- Introduced new constructor to AbstractInstance that expects template
id/ids
- Replaced all isXXXInstance with isInInstance
[Sdwz] - 7 days ago : Fixing previous commit (I was drugged or what)

[Sdwz] - 7 days ago : Adding sub level in RequestDispel

[Sdwz] - 7 days ago : Adding sublevel in ExAbnormalStatusUpdateFromTarget

[Sdwz] - 7 days ago : Adding pDefMod to EnergyAttack and PhysicalAttackWeaponBon us

[Sdwz] - 7 days ago : Reworking a bit skillhashcode

[Gladicek] - 7 days ago : Some improvements by @Sdw for MuseumDungeon
[Gladicek] - 7 days ago : Reworked MusemDungeon instance

[UnAfraid] - 7 days ago : Fixed enchanting system route change
[Sdw-] - 7 days ago : Dwarven Fighter skill tree correction

[UnAfraid] - 7 days ago : Adding some util methods to Instance class

- Requested by @Gladicek
[Sdw-] - 8 days ago : Fixing enchant fail value

[UnAfraid] - 8 days ago : Fixing some typos in enchant system
[UnAfraid] - 8 days ago : Updating Doors Emitter
[Sdwz] - 8 days ago : Fixed the remaining brooch

[Sdwz] - 8 days ago : Making sublevel to inherit from level value
Also adding most Yul skill enchant
Also updating SQL clean install with missing sub level field

[Sdwz] - 8 days ago : Fixed Beauty Shop

[Gladicek] - 8 days ago : Fixed missing break in MonumentOfHeroes AI.

- Reported by nikoll99
https://forums.l2junity.org/index.php?topic=52.msg255#new
[Sdwz] - 8 days ago : Skill enchanting support :
- We now handle sublevel properly for skills (make sure to update database
- Skills, which are done, can now be enchanted

[Gladicek] - 9 days ago : initialShortcuts:

- Added initialShorcuts for Ertheia Wizard (Reported by nikoll99)
- Fixed initialShorcuts.xsd (Fixed by malyelfik)
https://forums.l2junity.org/index.php?topic=46.0#forum

[ChaosPaladin] - 10 days ago : Fix item count for learn skill 10956

[Sdwz] - 10 days ago : Getting ride of flyRadius custom parameter

[UnAfraid] - 11 days ago : Some small optimizations requested by @Sdwz
[Sdwz] - 11 days ago : Fix for festival sweeper

[Sdwz] - 11 days ago : NPE fix in spawndata

[UnAfraid] - 11 days ago : Undying Zone support
[UnAfraid] - 12 days ago : More spawn related tweaks
[UnAfraid] - 12 days ago : Spawns spawn methods
[ChaosPaladin] - 12 days ago : Update Item Auction to Underground

[UnAfraid] - 13 days ago : Fixed Mark of Void to not cast the debuff on you, by @Nik-
[UnAfraid] - 13 days ago : Fixed applying SA options of non equipped items
- Reported by @ChaosPaladin and Gladicek's mom
[UnAfraid] - 13 days ago : Restoring defaultAction of EtcItems
[UnAfraid] - 13 days ago : Fixing up old weapons turned into EtcItem
[ChaosPaladin] - 2 weeks ago : Fix bit in NpcBody

[Gladicek] - 2 weeks ago : Fix for Q10322
[Sdwz] - 2 weeks ago : Fixing one shot hp bar update

[Sdwz] - 2 weeks ago : Buff cubic template

[Sdwz] - 2 weeks ago : Fix for race skills, which are learnt upon awakening and not char create

[Sdwz] - 2 weeks ago : Added AVE for Shillien Protection / Divinity of Einhasad

[Sdwz] - 2 weeks ago : Fixing skill learn tooltip

[ChaosPaladin] - 2 weeks ago : Updating multisells Moe/Eeny. Implement new chest s

[Sdwz] - 2 weeks ago : wtf you do here

[Sdwz] - 2 weeks ago : Changing DAX skills to handle FlyMove. Removed EnemyCharg e, FlyMove effects, remove flyType from skills

[ChaosPaladin] - 2 weeks ago : Fixing trigger for skill 30509 Back Step

[UnAfraid] - 2 weeks ago : Addressing the NPE in PrivateStoreManageListSell:

- Ensuring that ItemInfo will be created with proper data or won't be
created at all.
- Reported by: rocknowx
https://forums.l2junity.org/index.php?topic=26.msg91;topicseen#msg91
[Sdwz] - 2 weeks ago : Retail skills for Buff cubic

[Sdwz] - 2 weeks ago : Massive cubic anti shit done :
- Removed hp node and made it range as it should be
- Clean cubic when logging out / time out / ...

[Gladicek] - 2 weeks ago : Updated htmls for FortressSiegeManager AI
Fix for cond html (NM Kama)
Mini fix for Routes
[Sdwz] - 2 weeks ago : Eviscerator skills cleanup and correction

[Sdwz] - 2 weeks ago : Missing configuration key

[Sdwz] - 2 weeks ago : Fixing typo in ensoulFees

[Sdwz] - 2 weeks ago : Memory of Disaster done

[Sdwz] - 2 weeks ago : UseItem cleanup by @malyelfik

[Sdwz] - 2 weeks ago : Fix SHOTS_BONUS usage, patch by @Nik--

[Sdwz] - 2 weeks ago : Fixing ReduceHp NPE when in water or falling from high he ight

[Gladicek] - 3 weeks ago : GM Shop - Part 3
[Gladicek] - 3 weeks ago : Fixed QI ID for 3rd class transfer quest
[Sdwz] - 3 weeks ago : Fixed TriggerSkillByDeathBlow with previous commit

[Sdwz] - 3 weeks ago : Some Ertheia skills improvements + npc alive shit this ti me

[Sdwz] - 3 weeks ago : Fixing issue with alive npc in instance
Some Ertheia skills cleanup

[Gladicek] - 3 weeks ago : Retail html typo in Q10358
[Sdwz] - 3 weeks ago : Adding AttackAttributeAdd effect

[Sdwz] - 3 weeks ago : Removing item restriction

[Sdwz] - 3 weeks ago : Adding ReduceDamage effect

[Sdwz] - 3 weeks ago : Lots of fixes for Ertheia skills

[Sdwz] - 3 weeks ago : Some Ertheia skills change

[Sdwz] - 3 weeks ago : skill typo

[Sdwz] - 3 weeks ago : Fixed typo in Cloud Breaker skill tree

[Sdwz] - 3 weeks ago : Fixing next action that should use current intention, and not next

[Sdwz] - 3 weeks ago : Changed nextAction support with now ATTACK and CAST

[Sdwz] - 3 weeks ago : Updating ensoul options with proper skill id, fixed a typ o in ensoul skill

[Sdwz] - 3 weeks ago : Fix item consume

[Sdwz] - 4 weeks ago : Fixed level 101 aura AVE and Talisman Insanity skills

[Sdwz] - 4 weeks ago : Memory of Disaster, part 1 done

[Gladicek] - 4 weeks ago : GM Shop - Part 2
[Sdwz] - 4 weeks ago : Implementing Phantom cubic

[Sdwz] - 4 weeks ago : Fixing a bit cubic :
- Fixed a typo in conditions parsing
- Fixed cubic removal upon end of time
- Fixed a typo in cubic mastery making the effect not to work
- Changing the way cast/find target works for cubic
- Implemented debuff state condition

[Sdwz] - 4 weeks ago : Fixing a bit moving portal, using one npc id for now

[Sdwz] - 4 weeks ago : Instant Portal shouldn't be talkable

[Sdwz] - 4 weeks ago : Making death gate level > 100 npc at least as strong as 9 9 and adding some missing templates node

[Sdwz] - 4 weeks ago : Avoiding summoning of old summon with new one

[Sdwz] - 4 weeks ago : Fixing a bit Riot Shield(10097)

[Sdwz] - 4 weeks ago : Guardian cubic implementation. Need info on casted skill by cubic (mainly duration and shield def)

[Sdwz] - 4 weeks ago : Adding missing aura in wynn skill tree

[Sdwz] - 4 weeks ago : NPE fix in CubicInstance#findTarget

[Sdwz] - 4 weeks ago : Avenging cubic missing level and skills correction

[Sdwz] - 4 weeks ago : Fixed Aura skills based on @Gladicek reports
- Fixed initial delay
- Fixed double buffs of aura
This also changes the behavior of the Party affectScope handler. Tested against 30 skills without issues, if you find some, do tell.

[Sdwz] - 4 weeks ago : Fixed usage of TeleportToNpc / OpHaveSummonedNpc which fi xes Moving Portal

[Sdwz] - 4 weeks ago : Effect point npc should show summoner name as title when showname is true

[Sdwz] - 4 weeks ago : Fixed Superior Summon Mastery(11254) for rage transfer

[Sdwz] - 4 weeks ago : Fixed AbsorbDamage effect, blessing barrier now works fin e

[Sdw-] - 5 weeks ago : typo fix thanks @lionleo

[Sdwz] - 5 weeks ago : Changing MY_PARTY target type

[Sdwz] - 5 weeks ago : Fixing aura skills targeting type

[Sdwz] - 5 weeks ago : Skill Channelizer hit time fix

[Sdwz] - 5 weeks ago : King of Beasts typo

[Sdwz] - 5 weeks ago : Set skills cleanup and fixes

[Sdwz] - 5 weeks ago : Fixed Frezied Battle Ditty(11617) and Frenzied Protective Ditty(11618) targeting

[Sdwz] - 5 weeks ago : TriggerSkillByDamage : the one that's trigger should be t he one receiving damage
Following the removal of notifyDamageReceived within reduceHp, PlayerInstance no tification was ommited

[UnAfraid] - 5 weeks ago : Fixing setTargetable(false) sometimes doesn't cancels attacks.
Fixing DBSpawnManager triggered by //spawn command
[St3eT] - 5 weeks ago : Teredor warzone:
- Some progress on Teredor's AI.
[St3eT] - 5 weeks ago : Implemented retail like function "distFromMe".
[UnAfraid] - 5 weeks ago : Config cleanup
[UnAfraid] - 5 weeks ago : Moved all daily tasks to EventScheduler:

- Implemented new run condition, HASNT_RUN runs if previous time is
higher then last run
[St3eT] - 5 weeks ago : Cleanup for few instances/AI's.
[St3eT] - 5 weeks ago : Teredor Warzone:
- First part of Teredor boss logic
[Gladicek] - 5 weeks ago : GM Shop - Part 1
[Nik] - 5 weeks ago : [HIDE] LALALALALLALALALALALAALALALALLALAAA
[Nik] - 5 weeks ago : EffectFlag is moving to long.
[Sdwz] - 5 weeks ago : Mass transform(11580) fix

[Sdwz] - 5 weeks ago : Adding block control effects to Transform(11537)

[Sdwz] - 5 weeks ago : Warped Space initial commit
- Need to work out the path breaks upon npc radius direction intersect
- Need info on skill debuff (duration / effects)

[Sdwz] - 5 weeks ago : New skills and fixes

[Sdwz] - 5 weeks ago : Ex drop implementation, with Energy of Destruction

[UnAfraid] - 5 weeks ago : Fixing up some typos in previous commit
[UnAfraid] - 5 weeks ago : Support for resuming event schedulers
[Nik] - 6 weeks ago : Implementing AttackBehind effect.
[Nik] - 6 weeks ago : Unshittifying Double Cast handling.
[Nik] - 6 weeks ago : Fixing an issue where skill with target continuous effect but self
instant effect gets continuous effect applied on self.
[Nik] - 6 weeks ago : [HIDE] Oops, I missed this :D
[Nik] - 6 weeks ago : Removing L2EffectType from CharEffectList.
[Nik] - 6 weeks ago : Fixing broken flags in CharEffectList. Woah, they never re set to false,
how nobody noticed? :D
[Nik] - 6 weeks ago : CharEffectList cleanup of spaghetti.
[Nik] - 6 weeks ago : Some cleanup: getBuffInfoByAbnormalType -> hasAbnormalType
[Nik] - 6 weeks ago : Minimum speed should be 1. Also enforcing minimum value at validateValue
in CharStat. Other minimum values are not confirmed at all.
[Nik] - 6 weeks ago : Physical skill evasion is now handled retail-like. Thanks @Sdwz
[Nik] - 6 weeks ago : Fixing skill evation stat to not be calculated as 1.7 for 70%... lol.
Also the handling is still wrong since values of different physical
evasion don't stack and only the last one is applied - this is to be
fixed.
[Nik] - 6 weeks ago : Fixing xml.
[Nik] - 6 weeks ago : Cp effect updated, elixirs updated to IO, please check the XML since
idk...
[Sdw-] - 6 weeks ago : Afternoon skills

[Sdw-] - 6 weeks ago : Moving DispelByCategory / StealAbnormal to use DispelSlot Type

[Sdw-] - 6 weeks ago : some fixes

[Sdw-] - 6 weeks ago : Fix this shit, sorry that happened

[Nik] - 6 weeks ago : Typo...
[Nik] - 6 weeks ago : Hp/Mp/Cp altering effects implemented (system messages mus t be
confirmed). CpDamPercent removed because its just Cp altering effect
with percent mode. Fixed some Hp/Mp immunity.
[Nik] - 6 weeks ago : Cp effects implemented.
[Nik] - 6 weeks ago : Mp effects added.
[Nik] - 6 weeks ago : Hp Effects
[Sdw-] - 6 weeks ago : Mid afternoon skills

[Sdw-] - 6 weeks ago : End of morning skills

[Sdw-] - 6 weeks ago : InstantKillResist effect impl

[Sdw-] - 6 weeks ago : VampiricDefence effect, new gm skills, and more skills as always

[Nik] - 7 weeks ago : Stopped effects due to stack should be displayed as remove d ("The effect
of XXX has been removed").
[Sdw-] - 7 weeks ago : All skills done to update Harnak instance

[Sdw-] - 7 weeks ago : Typo fix and more

[Sdw-] - 7 weeks ago : Morning skills

[Sdw-] - 7 weeks ago : Small typo fix Thanks @lionleo

[Sdw-] - 7 weeks ago : Skills

[St3eT] - 7 weeks ago : Updated instance templates.
[Nik] - 7 weeks ago : Fixing TaxType stuff. WARNING: Tax during buy/sell unteste d... someone
test it cause i cant atm.
[Gladicek] - 7 weeks ago : Missing level conditions htmls for Q10813/Q10815 =)
[Nik] - 7 weeks ago : Missing break.
[Sdw-] - 7 weeks ago : More skills

[Sdw-] - 7 weeks ago : Updating some AUTO GEN comment to confirmed to get my lif e easier

[Sdw-] - 7 weeks ago : Proper impl for MagicalAttackMp + some npcs skills

[Nik] - 7 weeks ago : Proper handling of adding physical skill power (Bows +338 skill power
for example). It should not depend on any kind of modifier or whatsoever
(as far as tested).
[St3eT] - 7 weeks ago : Quest Block the Exit (760).
[Sdw-] - 7 weeks ago : More skills

[Sdw-] - 7 weeks ago : Divinity of Einhasad / Teredor instance skills

[St3eT] - 8 weeks ago : Teredor Warzone:
- Minor code cleanup.
[St3eT] - 8 weeks ago : Teredor Warzone:
- Implemented fake teredor logic.
- Minor code cleanup.
[UnAfraid] - 8 weeks ago : Added missing registerTimer call and updated generics of TimersManager
[St3eT] - 8 weeks ago : Teredor Warzone:
- Initial commit for Teredor Warzone instance zone.
[St3eT] - 8 weeks ago : Added getRandomEntry method in Abstract Script.
[St3eT] - 8 weeks ago : Nursery:
- Fixed exit teleport loc.
[St3eT] - 8 weeks ago : Nursery:
- Implemented Maguen logic.
[St3eT] - 8 weeks ago : Nursery:
- Implemented zones used for entering to instance.
- Implemented conditions.
- Implemented Energy events logic.
[St3eT] - 8 weeks ago : Nursery:
:
[Sdw-] - 7 weeks ago : More skills

[Sdw-] - 7 weeks ago : Divinity of Einhasad / Teredor instance skills

[St3eT] - 8 weeks ago : Teredor Warzone:
- Minor code cleanup.
[St3eT] - 8 weeks ago : Teredor Warzone:
- Implemented fake teredor logic.
- Minor code cleanup.
[UnAfraid] - 8 weeks ago : Added missing registerTimer call and updated generics of TimersManager
[St3eT] - 8 weeks ago : Teredor Warzone:
- Initial commit for Teredor Warzone instance zone.
[St3eT] - 8 weeks ago : Added getRandomEntry method in Abstract Script.
[St3eT] - 8 weeks ago : Nursery:
- Fixed exit teleport loc.
[St3eT] - 8 weeks ago : Nursery:
- Implemented Maguen logic.
[St3eT] - 8 weeks ago : Nursery:
- Implemented zones used for entering to instance.
- Implemented conditions.
- Implemented Energy events logic.
[St3eT] - 8 weeks ago : Nursery:
- Initial commit for Nursery instance zone.
[St3eT] - 8 weeks ago : Fixed teleport to instance through admin command.
[UnAfraid] - 8 weeks ago : StatsSet improvements:

Added new methods increaseType like increaseInt(String key, int
increaseWith) and increaseInt(String key, int defaultValue, int
increaseWith) in case key is not set yet.
Types supported: Byte, Short, Int, Long, Float, Double
Requested by @St3eT

[Nik] - 8 weeks ago : Config for maximum amout of SP. Currently in retail is 50 billion.
[Nik] - 8 weeks ago : Nightmare Kamaloka: Shield of Infinity skill.
[St3eT] - 8 weeks ago : Nightmare Kamaloka:
- Added duration and empty destroy time to template.
[St3eT] - 8 weeks ago : Nightmare Kamaloka:
- Implemented Dark Rider's UD logic.
[St3eT] - 8 weeks ago : Nightmare Kamaloka:
- Initial commit with basic stuffs in instance. (Missing NPC's AI)
[Nik] - 8 weeks ago : Fixing Eviscerator 5x dmg skill to target any target (not only enemies)
and have no reuse.
[Nik] - 8 weeks ago : Fixing PHYSICAL_SKILL_POWER to be calculated as 0 in formulas.
[Nik] - 8 weeks ago : More accurate formula for skill critical rate.
[Nik] - 8 weeks ago : onReduceHp and notifyDamageReceived unified and cleaned up. Check for
copypaste typos pls.
[Nik] - 8 weeks ago : Enhanced Orichalcum Arrow/Bolt more retail-like chance.
[Nik] - 8 weeks ago : More retail-like Elemental's Call.
[Nik] - 8 weeks ago : Counterattack mechanics should naturally be handled by effects.
Including the times damage is reflected from skills (for examble blow
skills getting 2x reflect because there is a damage effect and a lethal
effect being reflected). Lethal effect now reflects damage
(counterattack).
[Gladicek] - 8 weeks ago : Kimerian Common:

- Trap monsters
[St3eT] - 8 weeks ago : Kimerian Common:
- Cancel Rebel's timers on die.
[St3eT] - 8 weeks ago : Missing files.
[St3eT] - 8 weeks ago : Implemented White Assassin appearance stone + item.
[St3eT] - 8 weeks ago : Kimerian Common:
- Implemented instance reenter times.
- Fixed door ID.
[St3eT] - 8 weeks ago : [HIDE] TOHLE SI NEVIDĚL ZMRDE, JASNÝ!?
[St3eT] - 8 weeks ago : Kimerian Common instance zone.
[Gladicek] - 8 weeks ago : The Corrupted Leader (10306)
[Sdw-] - 8 weeks ago : Fix Radiant Heal mp consume

[Nik] - 8 weeks ago : Abort attack/cast at doDie instead when landing killing blow only.
TerminateReturn used in creature too for OnCreatureDeath
[Nik] - 8 weeks ago : Removing suicide attack handling in effects. Its already handled by
activeSkill
[Nik] - 8 weeks ago : HIDE fixing errors...
[Sdw-] - 8 weeks ago : [Hide] git add

[Nik] - 8 weeks ago : OnCreatureKill renamed to OnCreatureDeath... its confusing to have
OnCreatureKill and OnCreatureKilled
[Sdw-] - 8 weeks ago : Implementing skill Shillien Protection (19212)

[Sdw-] - 8 weeks ago : Fixing OpResurrection

[Nik] - 8 weeks ago : Fixing Blessing barrier, Furious Fist resist decrease should be removed
on hit (REAL_TARGET abnormal)
[Sdw-] - 8 weeks ago : Fixing BlockControl effect, shame on @Nik-- / Fixed all reported Iss skills and even more

[Gladicek] - 9 weeks ago : Unstoppable Futile Efforts (10305)

- Some fixes for 10302
- Updated Large Cocoon AI
[Sdw-] - 9 weeks ago : Fixing magic crit issue

[St3eT] - 9 weeks ago : Removed forgotten and unused timer case in Tainted Dimension.
[St3eT] - 9 weeks ago : Finished Tainted Dimension instance zone.
[Gladicek] - 9 weeks ago : Some default htmls for Magmeld npc's
[St3eT] - 9 weeks ago : Updated mentor multisells.
[Gladicek] - 9 weeks ago : Quest Unsettling Shadow and Rumors (10302)
[St3eT] - 9 weeks ago : Deleted double spawn on Ancient City Arcan.
[St3eT] - 9 weeks ago : [HIDE] That too :D
[St3eT] - 9 weeks ago : Minor fix for Shadow of Terror: Blackish Red Fog (10301).
[St3eT] - 9 weeks ago : Ancient City Arcan walkers.
[Nik] - 9 weeks ago : Some more formulas update: critical rate and blow land rate.
[Nik] - 9 weeks ago : - Shield Defence formula updated.
- Magic Critical Rate formula updated.
- Magic Damage formula no longer considers shield defence, except for
one effect.
[UnAfraid] - 9 weeks ago : Slight rework of instance spawns:

- Ensuring each instance will have a copy of template's spawns so they
don't spawn/despawn in all instances when requested for one (Reported by
@St3eT)
[Nik] - 9 weeks ago : Some cleanup.
[St3eT] - 9 weeks ago : Octavis Warzone:
- Implemented finish movie.
[Nik] - 9 weeks ago : Scrapping out STORM_SIGN_BONUS, it should be handled like those physical
attacks which do more damage based on debuffs like bleed.
[Nik] - 9 weeks ago : Updated a bit Magical Damage formula. Removed spaghetti trait invul
checks for damage formulas, since its already checked within
calcGeneralTraitBonus and it naturally sets damage to 0 by multiplying
it with 0.
[Nik] - 9 weeks ago : PhysicalAttackHpLink, PhysicalAttackSaveHp, PhysicalAttackWeaponBonus,
PhysicalSoulAttack updated to use same basic PhysicalAttack formula.
[Nik] - 9 weeks ago : PhysicalAttack melee and ranged formulas retail-like.
[St3eT] - 9 weeks ago : Method giveItems in AbstractScript now can play itemget sound.
[Nik] - 9 weeks ago : Retail-like formula for EnergyAttack damage.
[Gladicek] - 9 weeks ago : Updated text for addCondStartedQuest
[Gladicek] - 9 weeks ago : Exalted: Part 1

- Thanks @St3eT for help
Quests:
- Adding Q10811_ExaltedOneWhoFacesTheLimit
- Adding Q10812_FacingSadness
- Adding Q10813_ForGlory
- Adding Q10814_BefittingOfTheStatus
- Adding Q10815_StepUp
- Adding getNoQuestLevelRewardMsg

Looking for feedback =D

[St3eT] - 9 weeks ago : Fixed Shadow of Terror: Blackish Red Fog (10301).
[St3eT] - 9 weeks ago : Quest Shadow of Terror: Blackish Red Fog (10301).
[Nik] - 9 weeks ago : Next action should be called when skill condition fails. (if skill is in
reuse, it dont happen)
[Nik] - 9 weeks ago : Casting should be stopped at any of those unmet conditions.
[Nik] - 9 weeks ago : - Skill queue fixed.
- Transformation should abort attack/cast by default, not only when
called from effect.
- Moved some checks from RequestMagicSkillUse to useMagic method in
order to properly check the queued skill.
[Nik] - 9 weeks ago : You should be able to trigger toggles while casting.
[Nik] - 9 weeks ago : Fixing display of negative reuse in world chat.
[Nik] - 9 weeks ago : Small improvements at ON_PLAYER_CHAT
[Nik] - 35 hours ago : weapon.isBowOrCrossbow() method removed and replaced with
getItemType().isRanged().
[Nik] - 35 hours ago : Critical damage calculations reorganized. Also Mcrit changed from x2/x3
during pvp/pve to always x2. Correct me if im wrong.
[Nik] - 2 days ago : Accurate calculation of positional critical damage.
[Nik] - 2 days ago : Dropping ALT_GAME_SHIELD_BLOCKS.
[St3eT] - 2 days ago : Renamed some AI's to avoid conflicts when server loads.
[UnAfraid] - 2 days ago : Fixing the rest of stats difference
[UnAfraid] - 2 days ago : Fixing more unattended usage of this condition
[UnAfraid] - 2 days ago : [HIDE]Without that
[UnAfraid] - 2 days ago : Fixing another typo causing conditions to fail
[UnAfraid] - 2 days ago : Fixing minor typo in Superior Dual Weapon Mastery
[UnAfraid] - 2 days ago : That should be kept
[UnAfraid] - 2 days ago : Include all equipped item's bonuses
[UnAfraid] - 2 days ago : Fixing some stats not being added
[UnAfraid] - 2 days ago : Updating game_menu.htm a bit
[UnAfraid] - 2 days ago : Fixing a couple wrong skill effects
[UnAfraid] - 2 days ago : Adding NPE check for effects and conditions
[St3eT] - 2 days ago : Kartia's Labyrinth:
- Monsters now attacking players instead of continue with walking.
- Implemented changing targetable status for monsters.
- Fixed minor NPE when instance ends.
[St3eT] - 2 days ago : Fixed minor typo in teleports.
[UnAfraid] - 2 days ago : Fixing R-grade enchant scrolls
[Nik] - 2 days ago : More generalized and accurate calculation of pvp/pve attack and defense.
This way it would avoid suggesting the usage of 25% pvpdmg and 25%
pvpdef being calculated as 1.25 * 0.75 = 0.93 which is wrong.
[Nik] - 2 days ago : Oops... guess i was sleeping too much yesterday. Also Attribute formula
updated.
[Nik] - 2 days ago : RegularAttack effect removed. Eviscerator x5 dmg skill acts like a
normal skill, not regular attack.
[Nik] - 2 days ago : Blow skill formula finally 100% retail-like. WOOOOOOO!!!!
[Nik] - 3 days ago : Correcting blow formula even further. Now formula is within random
damage range regardless of buffs (previously was too low when enemy is
buffed with resist critical).
[Nik] - 3 days ago : More accurate blow skill formula. It still differs slightly from retail,
but its much more accurate than current one we have.
[Nik] - 3 days ago : Fixing ChangeBody effect sometimes showing, sometimes not showing the
transformation. Also it should abort attack/cast.
[St3eT] - 4 days ago : Changed minimum level for use World Chat.
[Sdw-] - 6 days ago : More conditions crap

[Nik] - 7 days ago : TriggerSkillByAttack shouldnt include skill attacks by default.
[Nik] - 7 days ago : A little refactor of trigger skills. Simultaneous cast should now be
called through triggerCast in SkillCaster.
[Sdw-] - 7 days ago : Removing duplicate skill in Othell Adventurer skill tree

[Nik] - 7 days ago : Moving some calculations from Creature to Formulas.
Bow and Crossbow seperate delay is now unified and they both use the
same delay.
Optimization on hasTransformSkill.
[Sdw-] - 7 days ago : Moving more of old conditions to new

[Sdw-] - 7 days ago : Mass replace of old conditions, 366 remaining

[Sdw-] - 7 days ago : [HIDE] WHAT THE

[Sdw-] - 7 days ago : Registered ChangeBody effect, all skills using this effect are added or changed

[Nik] - 7 days ago : Transformation rework:
- Any creature can now hold tranformation.
- Multithreaded oriented implementation.
- Allow the giving/not giving of the transformation skills
- ChangeBody effect implemented (same as transformation, but not giving
any skills)
- Transform skills are now considered a separate part of a player's
skills. (previously they were added to all skills, just not saved to
database)
- NPCs/Summons now display transformation.
- Fixed stats from TransformTemplate to only be active if they are set.
(previously the default stats were active if value not set - aka 0)
- Fixed an issue at MDefenseFinalizer not getting proper stats in given
slots while transformed.

[Sdw-] - 7 days ago : In cubic and skill have both TARGET target type handler, owner can never be the target

[Sdw-] - 7 days ago : Fixing a typo in cubic GeneralCondition

[Sdw-] - 7 days ago : Safety measure

[Sdw-] - 7 days ago : Closes #30 : skill next action attack should be called after EVT_FINISH_CASTING

[Sdw-] - 8 days ago : Skill Limited Ranged/Melee Weapon Resistance should be target one (party member), not self

[Sdw-] - 8 days ago : Skills Battle/Protective Ditty can be used on yourself when you don't have party

[Sdw-] - 8 days ago : Fixing a bit Song of Protection

[Sdw-] - 8 days ago : Song of Archery / Sage's Dance should have their own AbnormalType

[Sdw-] - 8 days ago : Skill Celestial Aegis should be removed when you attack/use skill

[Sdw-] - 8 days ago : Notifying end of cast should happen before effects are applied

[Sdw-] - 8 days ago : HP changes for monster should always broadcast

[St3eT] - 8 days ago : [HIDE] Ups, that should be just for testing. :D
[St3eT] - 8 days ago : Cleanup for RaidBoss spawns.
[UnAfraid] - 9 days ago : Yet another one -_-
[UnAfraid] - 9 days ago : Fix up some typos
[UnAfraid] - 9 days ago : Basic support for database spawns moved all raid bosses to spawn xmls

(Those spawns has to be revised, there are lots of bosses that has to be
removed, and new added)
[UnAfraid] - 12 days ago : Reuse the cached variable rather then call getClient
[UnAfraid] - 12 days ago : Drop the custom message when otp is wrong
[UnAfraid] - 12 days ago : LoginServer: OTP Support and PIAgreement
[UnAfraid] - 13 days ago : P/M Defense cannot have their modifiers below 0.5
[St3eT] - 13 days ago : :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
[UnAfraid] - 2 weeks ago : Better way of checking if player is awaken
[Nik] - 2 weeks ago : PVE level difference damage penalty should work on bosses too.
Fixing typo on lazy initialization from previous commit.
[Nik] - 2 weeks ago : Skill mesmerizing system moved to creature... apparently bosses and
maybe mobs? have it as well.
[Nik] - 2 weeks ago : Some BuffBlock effects.
[Sdw-] - 2 weeks ago : I'm not awake yet

[Sdw-] - 2 weeks ago : Nik typo

[Nik] - 2 weeks ago : Fixing celestial shields to block INVINCIBILITY_SPECIAL abnormal type.
Energy drink effect is over... time to sleep.
[Nik] - 2 weeks ago : A little bit of refactoring: BlockBuffSlot renamed to BlockAbnormalSlot
and checking buff/debuff block is moved from applyEffects to
CharEffectList.add so it can properly block only buff/debuff effects of
the skill and not all effects of the skill (like damage instant
effects).
[Nik] - 2 weeks ago : BuffBlock effect implemented.
[Nik] - 2 weeks ago : IGNORE_DEATH effect flag should directly be related with isUndying().
Also refactored some method names for better self-explanation.
[Nik] - 2 weeks ago : Invincible effect with invul effect flag removed, further implying that
it should not exist as an effect.
[Nik] - 2 weeks ago : isInvul() reorganized. Now it means if target is blocking hp/mp/debuffs
and monster aggression. Creatures should no longer become invul due to
skill, it should be possible only through script.
[Nik] - 2 weeks ago : DamageBlock effect implementation.
[Nik] - 2 weeks ago : Changing a bit the logic of ABNORMAL_SHIELD.
[Nik] - 2 weeks ago : Current DebuffBlock effect renamed to AbnormalShield (blocks some types
of debuffs X times). New DebuffBlock effect implemented that blocks all
incoming debuffs (part of isInvul split).
[Nik] - 2 weeks ago : Implementing initial split of isInvul to isHpBlocked, isMpBlocked,
isDebuffBlocked.
[Nik] - 2 weeks ago : Fixing the expected issue occuring since the recent commit. Max HP/MP/CP
being lower than current is now checked onRecalculateStats.
[Nik] - 2 weeks ago : This sendPacket boolean in AbstractAI appears to be useless. It already
returns before sending packet if actor is not moving.
[Nik] - 2 weeks ago : Fixing some stack overflow caused by starting regen task when getting
maxHp/Mp/Cp lol? Even if we experience issues with regen not starting,
this is not the proper place to start regen task... at all.
[St3eT] - 2 weeks ago : Octavis Warzone:
- Implemented medusa cast skill logic.
- Implemented switch from stage 2 to stage 3.
[Nik] - 2 weeks ago : Fixing all moving related issues I could find. AI will no longer display
movement packet if creature's speed is <= 0. AI will now correctly
display moving packet when it starts moving (sometimes when it starts
moving after it was immobolized, it dont display packet and you see it
teleport infront of you). Fixed the related issue: "Skill Throwing
Dagger slow is not applied properly monster still runs faster towards
you, maybe client speed is not updated."
[Nik] - 2 weeks ago : Wat? Oh noes, my eyes... PhysicalAttackHpLink... just... what the fuck?
Also fixing the rest effects, this stuff is handled as a condition.
[Nik] - 2 weeks ago : Removing old checks in player casting that are already handled by target
handlers or condition handlers. Fixes: Skill Shadow Chase cannot be used
on town npcs (On retail you can).
[St3eT] - 2 weeks ago : Since our skill engine is one big and black shit we need this change.
[St3eT] - 2 weeks ago : Fixed Cannon AI after our super uber mega cool no kappa skill rework.
[St3eT] - 2 weeks ago : Garden of Genesis:
- Implemented walkers.
- Removed some spawns which should not be spawned at all.
[UnAfraid] - 3 weeks ago : Reverting the reuse time of force skills looks like they but not visible

- Excluding those skills from SkillCoolTime
[St3eT] - 3 weeks ago : OnPlayerAbilityPointsChanged listener
[Sdw-] - 3 weeks ago : Shit shit shit allllllllways shit

[St3eT] - 3 weeks ago : TargetMyParty skill condition improvements.
[St3eT] - 3 weeks ago : Octavis Warzone:
- Implemented attacking skills for Octavis in stage 2.
- Minor improvements.
[St3eT] - 3 weeks ago : Minor improvement for //instancecreate
[Nik] - 3 weeks ago : Right Sidestep should have REAL_TARGET abnormalType. This means its
removed on hit.
[Sdw-] - 3 weeks ago : Fixed a minor typo in Target target handler, TriggerSkillBySkillAttack shouldn't check for attacking skill level (plz check if that effect have any legitimacy, otherwise replace with TriggerSkillBySkill), fixed Aqua Crash debuff : proper effect for passive and impl Double Cast skill

[Sdw-] - 3 weeks ago : It seems that MaxHp effects doesn't restore hp (when configured to do so) when effected is invul

[Sdw-] - 3 weeks ago : Fixing Berserker regen when killing (doesn't fix the issue with server crash :D

[Sdw-] - 3 weeks ago : Clone Attack clones should attack right away

[Sdw-] - 3 weeks ago : This closes #25 : it now sends StatusUpdate instead of UserInfo, and fixed the clientId of StatusUpdateType

[Sdw-] - 3 weeks ago : Fixing OpCheckAbnormal logic, closing #28

[Sdw-] - 3 weeks ago : Fixing #29 (AP support for Dual Class)

[Sdw-] - 3 weeks ago : Adding missing playerXpPercentLost entries

[UnAfraid] - 3 weeks ago : Drop that custom check in isBad making hate skills to be good
[UnAfraid] - 3 weeks ago : Fixing Auras and Feoh Stances showing animation

- Fixed also messages when de-activating Auras
[UnAfraid] - 3 weeks ago : Fixing GM auto learn skills re-adding deleted skills
[UnAfraid] - 3 weeks ago : Cleanup
[Nik] - 3 weeks ago : Fixing some Duelist skills and EnergyAttack effect formula.
[Sdw-] - 3 weeks ago : Fixed faceoff conditions

[Sdw-] - 3 weeks ago : Fixing excess copy pasta

[UnAfraid] - 3 weeks ago : Fixing NPE in Disarm effect
[Nik] - 3 weeks ago : Toggle skills should be instantly casted regardless if you are still
casting or not.
[UnAfraid] - 3 weeks ago : Fixing MagicSkillLaunched being broadcasted for toggle skills

- Also fixed wrong skill level placed within few npc templates
[Nik] - 3 weeks ago : SkillCaster - do not execute next casting phase if previous has failed
for some reason and fixing instant non-simultaneous cast.
[Sdw-] - 3 weeks ago : Fixing 11850

[UnAfraid] - 3 weeks ago : Fixing admin set awoken class not cleaning up skills
[Nik] - 3 weeks ago : Correcting a bit cooltime. Let it be like that until we find retail
formula.
[UnAfraid] - 3 weeks ago : Fixing skills xml errors (Wiping xsd until is done)
Revealing the call to higher skill level then there is
[Nik] - 3 weeks ago : SkillCaster restructurize and cleanup a bit.
[St3eT] - 3 weeks ago : Octavis Warzone:
- Implemented some weird thing which dont even work at all.
[Sdw-] - 3 weeks ago : Fixing Feoh stance skills / combo skills

[St3eT] - 3 weeks ago : Chce<C5><A1> jenom balit ty palice, pos<C3><AD>lat je pak na net a na n<C4>› balit ty
panice.
[Nik] - 3 weeks ago : SkillCaster rework a bit to fix some issues. Simultaneous casting should
now work fine, no annoying log errors should appear, the long existing
skill coolTime that didnt work properly is now working properly.
[Nik] - 3 weeks ago : checkPvpSkill from PlayerInstance removed. Target handlers should
properly define if you can cast on the selected target or not.
[Nik] - 3 weeks ago : AltValidateTriggerSkills config removed. Target handlers should properly
validate trigger skills.
[Nik] - 3 weeks ago : Those effects should not check for pvp skill. Target handlers already
deal with selecting the proper targets for those effects to affect.
[UnAfraid] - 3 weeks ago : Cleanup some unnecessary casts
[UnAfraid] - 3 weeks ago : Cleanup ClanHallAuctionManager
[UnAfraid] - 3 weeks ago : Ceremony of Chaos cleanup
[Nik] - 3 weeks ago : [HIDE] Here too... -.-
[Nik] - 3 weeks ago : MagicSkillUse should use WorldObject as target.
[Nik] - 3 weeks ago : MagicSkillLaunched should accept collection by default.
[UnAfraid] - 4 weeks ago : Cleanup some redundant action in instances
[Nik] - 4 weeks ago : Changing how AI handles targeting to fix some issues.
[St3eT] - 4 weeks ago : Octavis Warzone:
- Some improvements for changing targetable status for stage 1.
[St3eT] - 4 weeks ago : Octavis Warzone:
- Implemented minions call.
[St3eT] - 4 weeks ago : Octavis Warzone:
- Timers should be cancelled when instance destroy.
[St3eT] - 4 weeks ago : Octavis Warzone:
- Implemented Beasts minions spawn.
[Nik] - 4 weeks ago : Skills with abnormal type REAL_TARGET should be removed like stun upon
attack... just lower chance. Skill Mastery does not affect this
mechanic.
[Gladicek] - 4 weeks ago : Quests:

- Grand Opening! Come to Our Pub! (10297)
- The Road To Destruction (10701)
- The Road To Infinity (10702)
- To The Seed of Hellfire (10381)
- Missing npc msg in Red Thread of Fate (10385)

Htmls/Spawns:
- Added/Updated some htmls for gracia npc's
- Updated spawns for Seed of Infinity/Seed of Destruction

[Nik] - 4 weeks ago : Stun with skill mastery (double duration) mechanic behavior implemented.
[UnAfraid] - 4 weeks ago : Reworking regeneration stats to finalizers
[Nik] - 4 weeks ago : Removing "An herb buff will affect both master and servitor, but the
buff duration will be half of the normal duration." I dont remember it
happening.
[Nik] - 4 weeks ago : Scroll of Escape: Mystic Tavern
[Nik] - 4 weeks ago : Scroll of Escape: Raider's Crossroads
[St3eT] - 4 weeks ago : Octavis Warzone:
- Implemented minions in Stage 2.
[St3eT] - 4 weeks ago : - Instances improvements:
- Listener onInstanceCreated now contains creator of instance world.
- Octavis Warzone:
- Fixed NPC types for Octavis.
- Fixed welcome HTML displaying.
[St3eT] - 5 weeks ago : Used new methods for Stats in OctavisWarzone instance.
[UnAfraid] - 5 weeks ago : Support for add/mul/fixed stats programmatically.

Also re-implemented //setparam <stat> <value> command, //unsetparam
<stat> to undo.
[St3eT] - 5 weeks ago : Filtred some instances in //instances admin command.
[St3eT] - 5 weeks ago : Fixed some weird things in npc xmls.
[St3eT] - 5 weeks ago : Updated walking data for Octavis.
[St3eT] - 5 weeks ago : [HIDE] that's should not be here. :D
[St3eT] - 5 weeks ago : Octavis Warzone:
- Implemented beasts regen logic.
- Implemented octavis target status logic.
[St3eT] - 5 weeks ago : [HIDE] Here ya go Jey :)
[St3eT] - 5 weeks ago : Octavis Warzone:
- Some work on Stage 1.
- Implemented switch to Stage 2.
[Sdw-] - 5 weeks ago : Some npc skills

[St3eT] - 5 weeks ago : Octavis Warzone: Finished stage 1.
[Sdw-] - 5 weeks ago : [HIDE] Fail

[Sdw-] - 5 weeks ago : ExShowChannelingEffect

[St3eT] - 5 weeks ago : Walking manager delay improvements.
[UnAfraid] - 5 weeks ago : Cleanup some scripts
[St3eT] - 5 weeks ago : Octavis Warzone: initital commit.
[Gladicek] - 5 weeks ago : Tapping The Power Within (10461)

Updated:
Seize Your Destiny (10338)
Red Thread of Fate (10385)
Split Destiny (177)
[St3eT] - 5 weeks ago : Ruins of Despair walkers.
[St3eT] - 5 weeks ago : Wastelands walkers.
[St3eT] - 6 weeks ago : Ruins of Agony walkers.
[St3eT] - 6 weeks ago : [HIDE] Spaceeee
[St3eT] - 6 weeks ago : Windmill Hill walkers.
[Sdw-] - 6 weeks ago : Fixing OpEncumberedSkillCondition

[St3eT] - 6 weeks ago : Fixed html searching for Raina AI.
[Gladicek] - 6 weeks ago : World chat limit change
[St3eT] - 6 weeks ago : Some improvements for Talking Island AI's.
[St3eT] - 6 weeks ago : Fixed Ruks walking route.
[St3eT] - 6 weeks ago : MOOOOOOOORE Talking Island Village walkers.
[St3eT] - 6 weeks ago : Minor change for Mammons AI.
[St3eT] - 6 weeks ago : Few minor changes for Memory Of Disaster instance.
[St3eT] - 6 weeks ago : Fixed two walkers on TI.
[St3eT] - 6 weeks ago : Changed a bit logic of broadcast say for NPC's.
[St3eT] - 6 weeks ago : Boy and Girl AI.
[St3eT] - 7 weeks ago : Wow
[St3eT] - 7 weeks ago : Minor typo fix.
[St3eT] - 7 weeks ago : More Talking Island Village walkers.
[St3eT] - 7 weeks ago : Fixed wrong spawn file for two guards from Talking Island.
[UnAfraid] - 7 weeks ago : Added comments on recipe id and missing space before ending slash
[UnAfraid] - 7 weeks ago : Updating item recipe ids and handlers
[UnAfraid] - 7 weeks ago : Cleanup items
[Sdw-] - 7 weeks ago : moving on a bit on MoD

[Sdw-] - 7 weeks ago : Moving on a bit on MoD

[Sdw-] - 7 weeks ago : Moving on a bit on MoD

[UnAfraid] - 7 weeks ago : Adding new items
[UnAfraid] - 7 weeks ago : Updating items and recipes
[Sdw-] - 7 weeks ago : Crafting packs

[Sdw-] - 7 weeks ago : some items skills

[Sdw-] - 7 weeks ago : Talisman skills

[Gladicek] - 7 weeks ago : Teh break
[Sdw-] - 7 weeks ago : Some talisman skills

[Sdw-] - 7 weeks ago : Seed of Hellfire NPCs skills

[Gladicek] - 7 weeks ago : Adding Winds of Fate: A Promise (10752)
Updating Winds of Fate: Encounters (10751)
Adding Fortress of the Dead instance
Adding Mysterious Wizard AI
Updating Start of Fate (10331)
Updating 19500-19599.xml
[Sdw-] - 7 weeks ago : Updating is_stackable for items

[Sdw-] - 7 weeks ago : Typo fix

[St3eT] - 7 weeks ago : Some Talking Island walkers.
[Sdw-] - 7 weeks ago : Updating some skills

[St3eT] - 7 weeks ago : Seed of Hellfire:
- Implemented missing NPC's.
- Added missing spawns.
[St3eT] - 7 weeks ago : Seed of Hellfire: Changing status for few NPC's.
[St3eT] - 7 weeks ago : Seed of Hellfire: Basic spawnlist.
[St3eT] - 7 weeks ago : Reworked Guillotine Fortress spawns.
[St3eT] - 7 weeks ago : Reworked Karonf and Devno AI's.
[St3eT] - 7 weeks ago : Reworked Eleve AI to retail like.
[Gladicek] - 8 weeks ago : Blazing Swamp

- Spawnlist
- Updated htmls
[Gladicek] - 8 weeks ago : Guillotine Fortress:

- Spawnlist
- Spirit AI
- Htmls for npcs
[St3eT] - 8 weeks ago : Fairy Settlement: Implemented Wisp AI.
[Sdw-] - 8 weeks ago : Some cleanup

[St3eT] - 8 weeks ago : Ok!
[St3eT] - 8 weeks ago : Baylor Warzone: Minor changes.
[UnAfraid] - 8 weeks ago : MemoryOfDisaster instance xml template: Adding some missing spawns
[Sdw-] - 8 weeks ago : Moving on to Bronk death for MoD

[Sdw-] - 8 weeks ago : Resolving conflicts :eek:

[Sdw-] - 8 weeks ago : Going to the critical part of MoD

[UnAfraid] - 8 weeks ago : Fixing wrong structure at MemoryOfDisaster's instance xml
[Sdw-] - 8 weeks ago : Missing Frenzy/Guts level on Destroyer skill tree

[Sdw-] - 8 weeks ago : Changing the logic for AbstractConditionalEffect

[Sdw-] - 8 weeks ago : Never happened

[Sdw-] - 8 weeks ago : Fixing a bit mom instance xml and xsd, spawn tbd

[NosBit] - 8 weeks ago : Never happened jeremy :(

[Nik] - 8 weeks ago : Move this to AttackableAI as requested.
[Nik] - 8 weeks ago : When casting a skill with certain trait (stun, knockback etc) and target
is invulnerable towards that trait (Zellaka for example) this skill does
0 damage. This also confirms the weird retail "bug" found when casting
Unleash Hell to Air Bound target resulting in 0 damage.
[Nik] - 8 weeks ago : Fixing target being changed to yourself when you cast self target type
skills.
[Sdw-] - 8 weeks ago : Memory of disaster initial commit

[Nik] - 8 weeks ago : Better log...
[Nik] - 8 weeks ago : Mark of Void Hp/Mp regen added, forgotten else in forEachTargetAffected
[UnAfraid] - 8 weeks ago : Adding support for spawnByDefault on <spawn element as well
[Sdw-] - 8 weeks ago : passiveConditions should be check during stats recalculation

[Sdw-] - 8 weeks ago : Bye debuff effect type

[Sdw-] - 8 weeks ago : Missing spawn in Underground

[Sdw-] - 8 weeks ago : Fixing typo in paginator

[Sdw-] - 8 weeks ago : Underground tavern static objects

[Nik] - 8 weeks ago : Remove this code from PointBlank affect scope... it doesn't include main
target anyway.
[Sdw-] - 8 weeks ago : Small text typo

[Sdw-] - 8 weeks ago : Missing GoG skills

[St3eT] - 8 weeks ago : Implemented Genesis Vines AI in Garden of Genesis.
[St3eT] - 8 weeks ago : Implemented Statues AI in Garden of Genesis.
[Sdw-] - 8 weeks ago : Fixing some skills

[St3eT] - 8 weeks ago : Retail like Garden of Gensis spawnlist.
[UnAfraid] - 8 weeks ago : Fixing minor NPE in AttackableAI
[St3eT] - 8 weeks ago : Red Wisp should be non-talkable.
[St3eT] - 8 weeks ago : Updated Fairy Settlement (now it contain's day/night spawns too)
[St3eT] - 8 weeks ago : Retail like Magmeld peace zones.
[St3eT] - 8 weeks ago : Retail like Talking Island peace zones.
[Nik] - 8 weeks ago : Stop casting when forgetting object. Also only abnormalInstant skills
bypass casting time cap.
[Nik] - 8 weeks ago : More retail-like teleToLocation packets.
[Sdw-] - 8 weeks ago : GoG npc skills

[Sdw-] - 8 weeks ago : Fairy Settlement npc skills

[UnAfraid] - 8 weeks ago : Adding some logs to CastleAmbassador and spawn L2Defender
[UnAfraid] - 8 weeks ago : Don't stop passives for other then Players
[UnAfraid] - 8 weeks ago : Fixing minor NPE possibilities at CastleAmbassador
[UnAfraid] - 8 weeks ago : Fixing the IllegalState when effects wasn't stopped at Creature#deleteMe
[UnAfraid] - 8 weeks ago : Fixing heading being always 0
[St3eT] - 8 weeks ago : Fairy Settlement:
- Initial spawnlist
- Some basic AI logic
[UnAfraid] - 8 weeks ago : Fixing some typos
[UnAfraid] - 8 weeks ago : Moving Attackable related reset to its own class to avoid castings
[UnAfraid] - 8 weeks ago : AbstractConditionalEffect improvements
[UnAfraid] - 8 weeks ago : Spawn system improvements:

- Fixed parameters of npc not being merged with spawn ones
- Added a way to implement zone spawns within spawns without having to
declare them as zones
- Implemented blocked_territory support (Not allowing spawn to be within
specified bounds)
- Territory can be defined inside spawn element (Making it global to all
groups), also inside group element (Making it global to all npcs within
overriding the ones defined in <spawn element!)
- Current location selection priority is:
- 1: Fixed spawn (`<npc x="" y="" z="" />`)
- 2: SpawnZone reference (`<npc zone="" />`)
- 3: Group group territories (`<group><territories><territory minZ=""
maxZ=""><node x="" y="" /></territory></territories></group>`)
- 4: Spawn element territories (`<spawn><territories><territory minZ=""
maxZ=""><node x="" y="" /></territory></territories></spawn>`)
[Sdw-] - 9 weeks ago : OpCheckCastRange should use square distance

[Sdw-] - 9 weeks ago : 30012 should be DA2

[Sdw-] - 9 weeks ago : Missing file

[Sdw-] - 9 weeks ago : Fixing some issues in summoner skills

[Sdw-] - 9 weeks ago : Fixing self effects

[Sdw-] - 9 weeks ago : Fixed skill 11783

[Sdw-] - 9 weeks ago : An implementation of target NONE subject to discussion but mainly (if not only) used in toggle skill, which aren't working at all without it

[Sdw-] - 9 weeks ago : Fixing a bit OpCheckAbnormalSkillCondition

[Sdw-] - 9 weeks ago : Checking if consume item count > 0 when casting

[Sdw-] - 9 weeks ago : Fixing a bit casting for attackable

[St3eT] - 9 weeks ago : Rework a bit logic of Istina reward for players.
[Sdw-] - 9 weeks ago : Fixed a trigger skill in npc skill list

[Sdw-] - 9 weeks ago : Fixing trait on previous commit

[Sdw-] - 9 weeks ago : Fixing a bit 30012 thanks @ChaosPaladin

[Nik] - 9 weeks ago : Quick Evasion skill fix ^_^
[Sdw-] - 9 weeks ago : Fixing typos in xml :eek:

[Sdw-] - 9 weeks ago : Npc updates

[Sdw-] - 9 weeks ago : All skills for @St3eT, fixed a bunch of typo on the way

[Sdw-] - 9 weeks ago : Fixing 10952-10955 skills abnormalType thanks to @ChaosPaladin

[Sdw-] - 9 weeks ago : Fixing passives skills effects

[St3eT] - 9 weeks ago : Npc skills comment.
[Sdw-] - 9 weeks ago : new skills for npcs

[Sdw-] - 9 weeks ago : Bye bye levels in skill xml. It's now replaced with toLevel (fromLevel is 1 by default). Also removed all extra level from skills that doesn't start to 1

[Nik] - 9 weeks ago : INT should affect M.Atk of mobs...
[Nik] - 9 weeks ago : Forgot to add this...
[Nik] - 9 weeks ago : Whoops... apparently I can talk with monsters xD
[​IMG]
Release Date: TBD

The following list of preliminary patch notes and functions are not final. Game content and localization of terms may change before this update launches.